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Help me freak out my players!
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<blockquote data-quote="Whisper72" data-source="post: 3014703" data-attributes="member: 17339"><p>Horror is all about 'feeling' and what the _players_ think. Have there be a ghost whose attacks on the PC's are non-lethal (some temporary con- or str-drain, paralysis, stunning etc.) which cannot be harmed by normal weapons (assuming the PC's do not have magical weapons yet at Lvls 1 and 2). This means that the PC's HAVE to avoid the ghost, but when caught, no real harm is done.</p><p></p><p>As suggested above, plenty of listen and sense checks, strange noises. also, plenty of unexplainede and unexplainable stuff:</p><p>- all torches die out within three minutes</p><p>- unnatural cold</p><p>- footsteps appear randomly in the dust on the ground</p><p>- sound of chains dragging</p><p>- mutilated bodies of ppl known to have entered the abbey recently</p><p>- a room with blood EVERYWHERE (ceilings, walls etc.)</p><p>- voices entering their minds telling them to go away (distracting and giving penalties to concentration, to hit etc.)</p><p>- furniture that shifts from position in rooms the PC's have been in before (i.e. when tehy return, the room has been rearranged)</p><p>- certain things are still seemingly 'like the day the abbey was open for business', but different. Maybe the messhall is still 'dressed up' with food and everything. Should the PC's check the stew however, an eyeball pops up. When looking closer at the food, the 'sausages' turn out to be entrails etc.</p><p>- Some of the bedrooms are very neat and fresh, where a clock (maybe an hourglass) is still running as though very recently turned, other rooms are the sign of struggle, the sheets all torn and blood everywhere. On the wall, in blood, a message has been painted warning everyone off</p><p>- find a diary where the last pages describe some horror striking the abbey, killing the inhabitants one by one, it started with a mysterious stranger asking for shelter/sanctuary and afterwards ppl ended up dead, horribly mutilated</p><p>- ghostly animal (dog?) following the party continuously, it is looking for a new 'owner' or is simply lonely, and likes to be close to the party. No efforts to turn it or drive it off seem to work.</p></blockquote><p></p>
[QUOTE="Whisper72, post: 3014703, member: 17339"] Horror is all about 'feeling' and what the _players_ think. Have there be a ghost whose attacks on the PC's are non-lethal (some temporary con- or str-drain, paralysis, stunning etc.) which cannot be harmed by normal weapons (assuming the PC's do not have magical weapons yet at Lvls 1 and 2). This means that the PC's HAVE to avoid the ghost, but when caught, no real harm is done. As suggested above, plenty of listen and sense checks, strange noises. also, plenty of unexplainede and unexplainable stuff: - all torches die out within three minutes - unnatural cold - footsteps appear randomly in the dust on the ground - sound of chains dragging - mutilated bodies of ppl known to have entered the abbey recently - a room with blood EVERYWHERE (ceilings, walls etc.) - voices entering their minds telling them to go away (distracting and giving penalties to concentration, to hit etc.) - furniture that shifts from position in rooms the PC's have been in before (i.e. when tehy return, the room has been rearranged) - certain things are still seemingly 'like the day the abbey was open for business', but different. Maybe the messhall is still 'dressed up' with food and everything. Should the PC's check the stew however, an eyeball pops up. When looking closer at the food, the 'sausages' turn out to be entrails etc. - Some of the bedrooms are very neat and fresh, where a clock (maybe an hourglass) is still running as though very recently turned, other rooms are the sign of struggle, the sheets all torn and blood everywhere. On the wall, in blood, a message has been painted warning everyone off - find a diary where the last pages describe some horror striking the abbey, killing the inhabitants one by one, it started with a mysterious stranger asking for shelter/sanctuary and afterwards ppl ended up dead, horribly mutilated - ghostly animal (dog?) following the party continuously, it is looking for a new 'owner' or is simply lonely, and likes to be close to the party. No efforts to turn it or drive it off seem to work. [/QUOTE]
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