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Help me freak out my players!
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<blockquote data-quote="merelycompetent" data-source="post: 3014913" data-attributes="member: 33830"><p>Depending on your players and gaming style:</p><p></p><p>Have the players roll 6 or 8 d20's before the session start. Explain that these are skill checks and saves for events that may unfold. Get their listen, spot, search, and saving throw modifiers (spreadsheets are great for this). Now, when you want a Listen, Spot, or Search for some creepy effect, you don't have to spoil the mood by having them roll dice.</p><p></p><p>Prepare cards/envelopes ahead of time, containing descriptions of various creepy effects that only that particular PC can see - like the green, soupy mist that forms hands and tugs at the PC's armor as it flows past. Another good one is the phantom monster that only one PC can see and battle.</p><p></p><p>Creepy-crawlies. The ceiling overhead/floor underneath the PC gives way, dropping masses of centipedes, spiders, or other harmless bugs onto the hapless character. Describe in detail how they get under the armor/clothing and crawl around. Also serves as good foreshadowing for running into their larger cousins...</p><p></p><p>Turn down the lighting in the game room.</p><p></p><p>Arranging it so that the game occurs during a thunderstorm is good also.</p><p></p><p>Background music from one of those haunted house CDs popular around Halloween works well, too. Play it in another room, turned down low so that it is discernable above the background noise, but doesn't interfere with people speaking.</p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 3014913, member: 33830"] Depending on your players and gaming style: Have the players roll 6 or 8 d20's before the session start. Explain that these are skill checks and saves for events that may unfold. Get their listen, spot, search, and saving throw modifiers (spreadsheets are great for this). Now, when you want a Listen, Spot, or Search for some creepy effect, you don't have to spoil the mood by having them roll dice. Prepare cards/envelopes ahead of time, containing descriptions of various creepy effects that only that particular PC can see - like the green, soupy mist that forms hands and tugs at the PC's armor as it flows past. Another good one is the phantom monster that only one PC can see and battle. Creepy-crawlies. The ceiling overhead/floor underneath the PC gives way, dropping masses of centipedes, spiders, or other harmless bugs onto the hapless character. Describe in detail how they get under the armor/clothing and crawl around. Also serves as good foreshadowing for running into their larger cousins... Turn down the lighting in the game room. Arranging it so that the game occurs during a thunderstorm is good also. Background music from one of those haunted house CDs popular around Halloween works well, too. Play it in another room, turned down low so that it is discernable above the background noise, but doesn't interfere with people speaking. Hope this helps! [/QUOTE]
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