Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me freak out my players!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sejs" data-source="post: 3015431" data-attributes="member: 4910"><p>Wow, heh, I'm actually at the cusp of doing the exact same thing in my game. Haunted abby, including haunting presence from LibMort.</p><p></p><p>Couple of things I've done so far, that are easily described away as evil influence on the part of the Presence: </p><p></p><p>Weather: The weather within a certain range of the abby (couple miles) is always dim and depressing. Thickly overcast, colder than it should be, foggy whenever it's even slightly feasable, what light does get thru seems pale and wan. Rains a lot. Thunderstorms, particularly at night. The wind has only three settings - raging howl, persistantly cold and biting, and eerily still.</p><p></p><p>Flora and Fauna: Twisted and feral. Normal plants, grass, trees, etc all wither and shrink, and other, less pleasant things thrive. Brambles, weeds, saw grass, mold, fungus. Fruit and nuts rot on the vine. Parasites and disease are rampant. The world seems like it's been strangled to death, and the carrion feeders are already eager for their meal. Larger animals starve or are already dead. Swing creatures' tendancies to the extreme - if they're normally docile, make them practically catatonic in how unresponsive they are. If they're normally territorial, playful, or agressive, make them downright rabid. In my game, the PC scout watched a flock of Evil Geese (tm) stalk a large rat, it by scent, pull it from its burrow and then fall on it all at once, ripping it to shreds and eating it.</p><p></p><p>Mockery of Life: Mindless undead going about a parody of their daily routine. In my game, the first thing the PCs encountered was a zombie shepherd standing under a tree, watching his flock of zombie sheep. The sheep were just slowly milling about in a field long overgrown. Occasionally they'd lower their head to eat the grass.. then forget what they were doing because they wern't hungry anymore, and return to standing around. At sundown, the flock and shepherd would lurch and stagger back off to one of the outbuildings to stand around in a darkened barn waiting for dawn, so they could go back and stand in the field again.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3015431, member: 4910"] Wow, heh, I'm actually at the cusp of doing the exact same thing in my game. Haunted abby, including haunting presence from LibMort. Couple of things I've done so far, that are easily described away as evil influence on the part of the Presence: Weather: The weather within a certain range of the abby (couple miles) is always dim and depressing. Thickly overcast, colder than it should be, foggy whenever it's even slightly feasable, what light does get thru seems pale and wan. Rains a lot. Thunderstorms, particularly at night. The wind has only three settings - raging howl, persistantly cold and biting, and eerily still. Flora and Fauna: Twisted and feral. Normal plants, grass, trees, etc all wither and shrink, and other, less pleasant things thrive. Brambles, weeds, saw grass, mold, fungus. Fruit and nuts rot on the vine. Parasites and disease are rampant. The world seems like it's been strangled to death, and the carrion feeders are already eager for their meal. Larger animals starve or are already dead. Swing creatures' tendancies to the extreme - if they're normally docile, make them practically catatonic in how unresponsive they are. If they're normally territorial, playful, or agressive, make them downright rabid. In my game, the PC scout watched a flock of Evil Geese (tm) stalk a large rat, it by scent, pull it from its burrow and then fall on it all at once, ripping it to shreds and eating it. Mockery of Life: Mindless undead going about a parody of their daily routine. In my game, the first thing the PCs encountered was a zombie shepherd standing under a tree, watching his flock of zombie sheep. The sheep were just slowly milling about in a field long overgrown. Occasionally they'd lower their head to eat the grass.. then forget what they were doing because they wern't hungry anymore, and return to standing around. At sundown, the flock and shepherd would lurch and stagger back off to one of the outbuildings to stand around in a darkened barn waiting for dawn, so they could go back and stand in the field again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me freak out my players!
Top