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Help me Generate a Lvl 10 Archer
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<blockquote data-quote="Magesmiley" data-source="post: 2877313" data-attributes="member: 26292"><p>One thought for a non-traditional "archer" might be to concentrate on throwing things rather than shooting things. This may not be what you're looking for, but it can be a lot of fun to play.</p><p></p><p>How about this...</p><p>Human</p><p>Ranger/6</p><p>Fighter/4</p><p></p><p>Feats:</p><p>two-weapon fighting (ranger combat style)</p><p>improved two-weapon fighting (improved ranger combat style)</p><p>endurance (ranger)</p><p>track (ranger)</p><p>point blank shot (1)</p><p>rapid shot (H)</p><p>precise shot (F1)</p><p>Weapon Focus (F2)</p><p>Quick Draw (3)</p><p>Weapon Spec (F4)</p><p>Improved Crit (9)</p><p></p><p>+ 1 more feat (level 6), maybe power attack</p><p></p><p>I'd probably juggle the stats around a bit to get a higher strength, probably:</p><p>Str 16 +2 = 18</p><p>Dex 16</p><p>Con 15 </p><p>Int 14</p><p>Wis 13</p><p>Cha 12</p><p></p><p>Concentrate one one weapon for throwing which you can also wield in melee - I personally like the club because they are cheap to replace. A dwarf tossing hammers around is another classic version of this archtype. Apply the weapon specific feats to whatever weapon you decide to focus on.</p><p></p><p>Combining rapid shot, point-blank shot, weapon focus, weapon, spec, the two-weapon fighting feats, and quick draw, you can crank out 5 attacks at +9/+9/+9/+4/+4 when chucking 5 clubs within 30 feet for 1d6 + 7 damage each. Not necessarily spectacular, but it can be impressive, particularly against whatever your favored enemies are (up that damage to 1d6 +9 or 1d6 +11). And you can decrease the number of attacks to improve your accuracy if you need to.</p><p></p><p>If you're picking out magic items to outfit this type of character, I'd concentrate on stat-boosting items to up the hit and damage rolls more.</p><p></p><p>If you're open to the various Complete Books (which it kind of sounds like you aren't), the Brutal Throw and Power Throw feats would be well worthwhile, at which point you can shuffle stats some more as Dex is less important.</p><p></p><p>A character who likes to walk around throwing chunks of wood at things suggests a completely different character mentality as opposed to an archer who snipes. I'm envisioning something like B.A. from the A-Team as a role-model for someone who really likes tossing things around.</p><p></p><p>Not sure if this kind of concept was what you were looking for or not, but I hope it gives you some food for thought.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 2877313, member: 26292"] One thought for a non-traditional "archer" might be to concentrate on throwing things rather than shooting things. This may not be what you're looking for, but it can be a lot of fun to play. How about this... Human Ranger/6 Fighter/4 Feats: two-weapon fighting (ranger combat style) improved two-weapon fighting (improved ranger combat style) endurance (ranger) track (ranger) point blank shot (1) rapid shot (H) precise shot (F1) Weapon Focus (F2) Quick Draw (3) Weapon Spec (F4) Improved Crit (9) + 1 more feat (level 6), maybe power attack I'd probably juggle the stats around a bit to get a higher strength, probably: Str 16 +2 = 18 Dex 16 Con 15 Int 14 Wis 13 Cha 12 Concentrate one one weapon for throwing which you can also wield in melee - I personally like the club because they are cheap to replace. A dwarf tossing hammers around is another classic version of this archtype. Apply the weapon specific feats to whatever weapon you decide to focus on. Combining rapid shot, point-blank shot, weapon focus, weapon, spec, the two-weapon fighting feats, and quick draw, you can crank out 5 attacks at +9/+9/+9/+4/+4 when chucking 5 clubs within 30 feet for 1d6 + 7 damage each. Not necessarily spectacular, but it can be impressive, particularly against whatever your favored enemies are (up that damage to 1d6 +9 or 1d6 +11). And you can decrease the number of attacks to improve your accuracy if you need to. If you're picking out magic items to outfit this type of character, I'd concentrate on stat-boosting items to up the hit and damage rolls more. If you're open to the various Complete Books (which it kind of sounds like you aren't), the Brutal Throw and Power Throw feats would be well worthwhile, at which point you can shuffle stats some more as Dex is less important. A character who likes to walk around throwing chunks of wood at things suggests a completely different character mentality as opposed to an archer who snipes. I'm envisioning something like B.A. from the A-Team as a role-model for someone who really likes tossing things around. Not sure if this kind of concept was what you were looking for or not, but I hope it gives you some food for thought. [/QUOTE]
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Help me Generate a Lvl 10 Archer
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