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Help me get 1st level adventuring party together in the Scarred Lands for Tuesday!
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<blockquote data-quote="Voadam" data-source="post: 1436989" data-attributes="member: 2209"><p>A couple things can tie characters together easily</p><p></p><p>Family, can work even with different races through adoption. In the Turmoil in Ghelspad pbp game here I play a dwarf barbarian who is cousin to another PC dwarf and cousin to a 3rd who is a dark elf who was adopted by a dwarf. The human necromancer then wanted to study dwarven runes and hooked up with the dwarven conjurer. We are still working on tying in the half-elven druid but we have a pretty solid web of connections through the PCs that can be used for interactions and plot ideas. </p><p></p><p>Religion. If all work for same church. Tough with the Hedrada devotee and Madriel cleric.</p><p></p><p>Country, all start off as agents of the same king, merchant house, minor lord, mage, etc.</p><p></p><p>Former friends, companions. The PCs write up having had some history together.</p><p></p><p>A common destiny. See the current oathbound PBP game for this, all the PCs have a magic birthmark that links them and draws them together.</p><p></p><p>If all are good, they can be separate but they each see a commotion that calls for heros and they volunteer and end up working together. Perhaps very minor demons erupt in the town square and the PCs are the most capable combatants around, after the fight clues lead to the conclusion that more investigation must be done, perhaps because of a demon's dying speech.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1436989, member: 2209"] A couple things can tie characters together easily Family, can work even with different races through adoption. In the Turmoil in Ghelspad pbp game here I play a dwarf barbarian who is cousin to another PC dwarf and cousin to a 3rd who is a dark elf who was adopted by a dwarf. The human necromancer then wanted to study dwarven runes and hooked up with the dwarven conjurer. We are still working on tying in the half-elven druid but we have a pretty solid web of connections through the PCs that can be used for interactions and plot ideas. Religion. If all work for same church. Tough with the Hedrada devotee and Madriel cleric. Country, all start off as agents of the same king, merchant house, minor lord, mage, etc. Former friends, companions. The PCs write up having had some history together. A common destiny. See the current oathbound PBP game for this, all the PCs have a magic birthmark that links them and draws them together. If all are good, they can be separate but they each see a commotion that calls for heros and they volunteer and end up working together. Perhaps very minor demons erupt in the town square and the PCs are the most capable combatants around, after the fight clues lead to the conclusion that more investigation must be done, perhaps because of a demon's dying speech. [/QUOTE]
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Help me get 1st level adventuring party together in the Scarred Lands for Tuesday!
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