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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="Fenris-77" data-source="post: 8695993" data-attributes="member: 6993955"><p>I guess you could put it that way. I suppose what people actually do vis a vis threats and threat maps might be a little different. As I was paging through AW, which I haven't read in ages, I realized that my conception of what I did with PbtA threats is very informed by how <em>Dungeon World</em> describes them, where they are called Fronts.</p><p></p><p>[ATTACH=full]254176[/ATTACH]</p><p></p><p><em>Dungeon World</em> takes threats and organizes them into two basic kinds of fronts, smaller ones called adventure fronts, and larger campaign fronts. </p><p></p><p>[ATTACH=full]254177[/ATTACH]</p><p></p><p>Portents here refers to a rough list of things that will happen as a front/threat goes unresolved. These are indicators to the party that the world around them is in motion regardless of their decisions. The narrative of the game is, of course woven around player decisions, but that doesn't mean that nothing happens in the world that doesn't stem from player decisions, which is an important distinction when it comes to explaining, playing and running any PbtA game. <em>Monster of the Week</em> has a similar mechanic with things happening at intervals as a threat continues to go unresolved.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8695993, member: 6993955"] I guess you could put it that way. I suppose what people actually do vis a vis threats and threat maps might be a little different. As I was paging through AW, which I haven't read in ages, I realized that my conception of what I did with PbtA threats is very informed by how [I]Dungeon World[/I] describes them, where they are called Fronts. [ATTACH type="full" width="471px"]254176[/ATTACH] [I]Dungeon World[/I] takes threats and organizes them into two basic kinds of fronts, smaller ones called adventure fronts, and larger campaign fronts. [ATTACH type="full" width="454px"]254177[/ATTACH] Portents here refers to a rough list of things that will happen as a front/threat goes unresolved. These are indicators to the party that the world around them is in motion regardless of their decisions. The narrative of the game is, of course woven around player decisions, but that doesn't mean that nothing happens in the world that doesn't stem from player decisions, which is an important distinction when it comes to explaining, playing and running any PbtA game. [I]Monster of the Week[/I] has a similar mechanic with things happening at intervals as a threat continues to go unresolved. [/QUOTE]
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