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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="Grendel_Khan" data-source="post: 8696106" data-attributes="member: 7028554"><p>[USER=467]@Reynard[/USER] Here's an example of the kind of prep that works well in a lot of improv-heavy games, but particularly in PbtA (I think). The post is by the designer of Brindlewood Bay and The Between, and the Gauntlet's current publisher.</p><p></p><p>[URL unfurl="true"]https://www.gauntlet-rpg.com/blog/the-7-3-1-technique[/URL]</p><p></p><p>Also, the idea of fronts isn't universal in PbtA, at this point. Most of what we talked about in the FitD thread applies, as far as doing over-arching prep (nailing down elements of the setting and NPCs, etc.), but there's no single approach to prep in PbtA games. Each one really can be very different. For example, I'm running Brindlewood Bay right now, and the prep you do is</p><p></p><p>-Looking over the two-page mystery to familiarize yourself with the overall scenario, the murder victim, the suspects, and the provided list of clues.</p><p></p><p>-If a mystery is already underway, refreshing your memory about the state of the investigation.</p><p></p><p>-Generally steeping yourself in murder mystery narratives and cozy mysteries in particular. This is optional though, and depends on your previous experience or lack thereof with stuff like Murder She Wrote.</p><p></p><p></p><p>But if I were to run Monster of the Week, I'd probably set up "arcs," which are very similar to fronts, though maybe (iirc) with more direct ties to specific playbooks. MotW also has individual "threats," with some neat guidance for creating and using differet types of monsters:</p><p> </p><p>• Beast (motivation: to run wild, destroying and killing)</p><p>• Breeder (motivation: to give birth to, bring forth, or create evil)</p><p>• Collector (motivation: to steal specific sorts of things)</p><p>• Destroyer (motivation: to bring about the end of the world) • Devourer (motivation: to consume people)</p><p>• Executioner (motivation: to punish the guilty)</p><p>• Parasite (motivation: to infest, control and devour)</p><p>• Queen (motivation: to possess and control)</p><p>• Sorcerer (motivation: to usurp unnatural power)</p><p>• Tempter (motivation: to tempt people into evil deeds)</p><p>• Torturer (motivation: to hurt and terrify)</p><p>• Trickster (motivation: to create chaos) </p><p> </p><p>That's way more guidance than you get for creating monsters/opponents in Brindlewood.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8696106, member: 7028554"] [USER=467]@Reynard[/USER] Here's an example of the kind of prep that works well in a lot of improv-heavy games, but particularly in PbtA (I think). The post is by the designer of Brindlewood Bay and The Between, and the Gauntlet's current publisher. [URL unfurl="true"]https://www.gauntlet-rpg.com/blog/the-7-3-1-technique[/URL] Also, the idea of fronts isn't universal in PbtA, at this point. Most of what we talked about in the FitD thread applies, as far as doing over-arching prep (nailing down elements of the setting and NPCs, etc.), but there's no single approach to prep in PbtA games. Each one really can be very different. For example, I'm running Brindlewood Bay right now, and the prep you do is -Looking over the two-page mystery to familiarize yourself with the overall scenario, the murder victim, the suspects, and the provided list of clues. -If a mystery is already underway, refreshing your memory about the state of the investigation. -Generally steeping yourself in murder mystery narratives and cozy mysteries in particular. This is optional though, and depends on your previous experience or lack thereof with stuff like Murder She Wrote. But if I were to run Monster of the Week, I'd probably set up "arcs," which are very similar to fronts, though maybe (iirc) with more direct ties to specific playbooks. MotW also has individual "threats," with some neat guidance for creating and using differet types of monsters: • Beast (motivation: to run wild, destroying and killing) • Breeder (motivation: to give birth to, bring forth, or create evil) • Collector (motivation: to steal specific sorts of things) • Destroyer (motivation: to bring about the end of the world) • Devourer (motivation: to consume people) • Executioner (motivation: to punish the guilty) • Parasite (motivation: to infest, control and devour) • Queen (motivation: to possess and control) • Sorcerer (motivation: to usurp unnatural power) • Tempter (motivation: to tempt people into evil deeds) • Torturer (motivation: to hurt and terrify) • Trickster (motivation: to create chaos) That's way more guidance than you get for creating monsters/opponents in Brindlewood. [/QUOTE]
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