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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="Manbearcat" data-source="post: 8697554" data-attributes="member: 6696971"><p>Here is what I would say about that.</p><p></p><p>What is fundamentally important to understand in AW prep is that stuff in (1) and (3) of my initial post.</p><p></p><p>Your prep is <em>anchored by</em> and <em>in service to</em> that stuff.</p><p></p><p>So you've made characters and here is a "for instance:"</p><p></p><p>Violetta the Battlebabe has<strong> Visions of Death</strong>: when <em>you go into battle</em>, roll+weird. On a 10+, name one person who’ll die and one who’ll live. On a 7–9, name one person who’ll die OR one person who’ll live. Don’t name a player’s character; name NPCs only. e MC will make your</p><p>vision come true, if it’s even remotely possible. On a miss, you foresee your own death, and accordingly take -1 throughout the battle.</p><p></p><p>Someone highlighted Weird as a stat for Violetta and that person has a good Hx rating with Violetta so they know here well. </p><p></p><p>So what is happening here? Is Violetta a blind prophet like Denzel's Eli? Does she see visions? Auditory hallucinations (or maybe something from the other side of the psychic maelstrom). Its clearly not just cosplay...its The Real McCoy. She oozes it even if she doesn't want to. Violetta is a creepy badass...we're all drawn to her...seduced by her crazy. We don't know where the maelstrom came from and what is on the other side. Maybe she does and won't let us in on it (maybe for our own good).</p><p></p><p>So think up some provocative scene openers that will trigger exploring this further. Bring Violetta's player in on it by asking questions and using the answers. Is she out scavenging by herself and she hears voices drawing her to something seemingly inanimate and non-sentient (like a wrecked car or a scrapyard or an ossuary)? Is the opening scene a charged situation that is supposed to be a truce on the razor's edge of a donnybrook? Is someone with her? Is it one of the PCs she can trust or one that she cannot? Are they side by side or are they keeping their distance?</p><p></p><p>You can open play for PCs (if you've got 4 PCs it might be 2 solo scenes and another scene with 2 PCs; like above) with charged situations that investigate provocative questions asked and answered and simply the elemental stuff from PC gen.</p><p></p><p>You open the scenes with little idea how they'll go. Sort out some antagonistm/opposition right quick. See where it goes and let the chips fall.</p><p></p><p>Now, with just 3 quick scenes and a little imagining + PC gen procedures and provocative questions asked and answered (all "prep") you've got a powderkeg of a game igniting on multiple fronts (possibly toward full-fledged conflagration right off the bat). What comes next spirals from that (and again...some of that will yield a lot of "meat on the bone" which you'll turn into Threats between sessions).</p><p></p><p>That is effectively <em>players & system hooking GM</em>.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8697554, member: 6696971"] Here is what I would say about that. What is fundamentally important to understand in AW prep is that stuff in (1) and (3) of my initial post. Your prep is [I]anchored by[/I] and [I]in service to[/I] that stuff. So you've made characters and here is a "for instance:" Violetta the Battlebabe has[B] Visions of Death[/B]: when [I]you go into battle[/I], roll+weird. On a 10+, name one person who’ll die and one who’ll live. On a 7–9, name one person who’ll die OR one person who’ll live. Don’t name a player’s character; name NPCs only. e MC will make your vision come true, if it’s even remotely possible. On a miss, you foresee your own death, and accordingly take -1 throughout the battle. Someone highlighted Weird as a stat for Violetta and that person has a good Hx rating with Violetta so they know here well. So what is happening here? Is Violetta a blind prophet like Denzel's Eli? Does she see visions? Auditory hallucinations (or maybe something from the other side of the psychic maelstrom). Its clearly not just cosplay...its The Real McCoy. She oozes it even if she doesn't want to. Violetta is a creepy badass...we're all drawn to her...seduced by her crazy. We don't know where the maelstrom came from and what is on the other side. Maybe she does and won't let us in on it (maybe for our own good). So think up some provocative scene openers that will trigger exploring this further. Bring Violetta's player in on it by asking questions and using the answers. Is she out scavenging by herself and she hears voices drawing her to something seemingly inanimate and non-sentient (like a wrecked car or a scrapyard or an ossuary)? Is the opening scene a charged situation that is supposed to be a truce on the razor's edge of a donnybrook? Is someone with her? Is it one of the PCs she can trust or one that she cannot? Are they side by side or are they keeping their distance? You can open play for PCs (if you've got 4 PCs it might be 2 solo scenes and another scene with 2 PCs; like above) with charged situations that investigate provocative questions asked and answered and simply the elemental stuff from PC gen. You open the scenes with little idea how they'll go. Sort out some antagonistm/opposition right quick. See where it goes and let the chips fall. Now, with just 3 quick scenes and a little imagining + PC gen procedures and provocative questions asked and answered (all "prep") you've got a powderkeg of a game igniting on multiple fronts (possibly toward full-fledged conflagration right off the bat). What comes next spirals from that (and again...some of that will yield a lot of "meat on the bone" which you'll turn into Threats between sessions). That is effectively [I]players & system hooking GM[/I]. [/QUOTE]
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