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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="Manbearcat" data-source="post: 8698617" data-attributes="member: 6696971"><p>[USER=16814]@Ovinomancer[/USER] 's response here is on point.</p><p></p><p>Trad game where player confidently expresses an action declaration? Well, they know....and its GM mandate that the following is in play as that confident action declaration is now punted to the GM and the GM can do any of the following:</p><p></p><ul> <li data-xf-list-type="ul">Veto</li> <li data-xf-list-type="ul">Ratify</li> <li data-xf-list-type="ul">Feign Ratification But Secretly Block (through a variety of ways and for a variety of purposes - story concerns, pacing concerns, "I just don't like this result cause it doesn't feel fun" concerns)</li> </ul><p></p><p>This is not in play for AW at all. What happens when a player confidently declares an action? Lets go back to my above post:</p><p></p><p></p><p></p><p>* You won't see Veto.</p><p></p><p>* You won't see Feign Ratification.</p><p></p><p>* You GM principally within the very particular, very codified, very focusing (of your cognitive space), very constraining Agenda, Always Say, and Principles of Apocalypse World. There are no "story concerns" or "pacing concerns" or "yeah...I just don't like this result because its not fun concerns"</p><p></p><p>So the difference between Trad and AW are those 3 bullet points above. You give system its say in AW and the system has A WHOLE LOT OF SAY. The (desired for those who want it) trade off for giving system all that say (for those who like it) is that it recuses you of a lot of liability and overhead and focuses/shifts your cognitive workspace very specifically in a desirable way (its demanding of you in a different way than in Trad GMing).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8698617, member: 6696971"] [USER=16814]@Ovinomancer[/USER] 's response here is on point. Trad game where player confidently expresses an action declaration? Well, they know....and its GM mandate that the following is in play as that confident action declaration is now punted to the GM and the GM can do any of the following: [LIST] [*]Veto [*]Ratify [*]Feign Ratification But Secretly Block (through a variety of ways and for a variety of purposes - story concerns, pacing concerns, "I just don't like this result cause it doesn't feel fun" concerns) [/LIST] This is not in play for AW at all. What happens when a player confidently declares an action? Lets go back to my above post: * You won't see Veto. * You won't see Feign Ratification. * You GM principally within the very particular, very codified, very focusing (of your cognitive space), very constraining Agenda, Always Say, and Principles of Apocalypse World. There are no "story concerns" or "pacing concerns" or "yeah...I just don't like this result because its not fun concerns" So the difference between Trad and AW are those 3 bullet points above. You give system its say in AW and the system has A WHOLE LOT OF SAY. The (desired for those who want it) trade off for giving system all that say (for those who like it) is that it recuses you of a lot of liability and overhead and focuses/shifts your cognitive workspace very specifically in a desirable way (its demanding of you in a different way than in Trad GMing). [/QUOTE]
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