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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="deleuzian_kernel" data-source="post: 8698700" data-attributes="member: 7036985"><p>I seem to have a small difference of opinion with [USER=16814]@Ovinomancer[/USER] with regards to the door example.</p><p></p><p>I could imagine a situation where the MC has not announced that any given door is locked, and yet when someone says "I open the door" they reveal it is indeed locked. I particularly find that this is supported in the text when, for instance, the place the PC is trying to get into is a Landscape (Fortress) Threat, as one of the landscape moves is "Bar the way." </p><p></p><p>Does this contradict what I said earlier about honoring the PCs contributions to the fiction? I hope it's clear than it does not. If I reveal that the door is locked, I'm still honoring the PCs intention to walk up to the door and make the act of opening it. When they said "I open the door" they probably then turned to look at me to tell them what happens. My response honors the <strong>contextual extent</strong> of their action.</p><p></p><p>There is so much that is left unsaid when a player just declares "I open the door". They didn't say "I go try the handle". They didn't say "I try to listen behind the door and if I hear no voices, I then open the door." They just said "I open the door." That's why what [USER=6696971]@Manbearcat[/USER] says about establishing the conflict around the locked door makes all the difference. We need a context to interpret what's left unsaid when a player declares an action. When it isn't clear we better ask for clarification. </p><p></p><p>If we know that what's happening here is that this is a sort of infiltration; that the characters are trying to get into somewhere they are not supposed to be in, then when a player says "I open the door" we ALL know that they are also asking the GM, without stating it, "Can I?" "Is it locked?" The players know it could be locked. The players know that an acceptable response would be for the GM to say the door is locked. That doesn't mean that they didn't walk up to the door and motion to open it, that still happened in the fiction. </p><p></p><p>I regret that my side-note about <strong>authority</strong> over the fiction has brought so much confusion to this thread [USER=467]@Reynard[/USER]. My intention was not to over particularize about which types of things are valid to say or not...but more highlight that in Apocalypse World players and MCs have equal authority when it comes to the fiction, and the MC does not need to "ratify", as [USER=16814]@Ovinomancer[/USER] has clearly highlighted, a players contribution.</p></blockquote><p></p>
[QUOTE="deleuzian_kernel, post: 8698700, member: 7036985"] I seem to have a small difference of opinion with [USER=16814]@Ovinomancer[/USER] with regards to the door example. I could imagine a situation where the MC has not announced that any given door is locked, and yet when someone says "I open the door" they reveal it is indeed locked. I particularly find that this is supported in the text when, for instance, the place the PC is trying to get into is a Landscape (Fortress) Threat, as one of the landscape moves is "Bar the way." Does this contradict what I said earlier about honoring the PCs contributions to the fiction? I hope it's clear than it does not. If I reveal that the door is locked, I'm still honoring the PCs intention to walk up to the door and make the act of opening it. When they said "I open the door" they probably then turned to look at me to tell them what happens. My response honors the [B]contextual extent[/B] of their action. There is so much that is left unsaid when a player just declares "I open the door". They didn't say "I go try the handle". They didn't say "I try to listen behind the door and if I hear no voices, I then open the door." They just said "I open the door." That's why what [USER=6696971]@Manbearcat[/USER] says about establishing the conflict around the locked door makes all the difference. We need a context to interpret what's left unsaid when a player declares an action. When it isn't clear we better ask for clarification. If we know that what's happening here is that this is a sort of infiltration; that the characters are trying to get into somewhere they are not supposed to be in, then when a player says "I open the door" we ALL know that they are also asking the GM, without stating it, "Can I?" "Is it locked?" The players know it could be locked. The players know that an acceptable response would be for the GM to say the door is locked. That doesn't mean that they didn't walk up to the door and motion to open it, that still happened in the fiction. I regret that my side-note about [B]authority[/B] over the fiction has brought so much confusion to this thread [USER=467]@Reynard[/USER]. My intention was not to over particularize about which types of things are valid to say or not...but more highlight that in Apocalypse World players and MCs have equal authority when it comes to the fiction, and the MC does not need to "ratify", as [USER=16814]@Ovinomancer[/USER] has clearly highlighted, a players contribution. [/QUOTE]
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