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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="Ovinomancer" data-source="post: 8698727" data-attributes="member: 16814"><p>Yeah, no, I full-throatedly disagree with a lot of this. This is describing how Trad play works -- where an action declaration is an ask to the GM for more detail about the fiction because it hasn't been fully developed. In PbtA play, if the player is declaring they open the door, it's either because the GM has established this as a crux point in the fiction that speaks to play directly and so it being locked or not isn't a question for the GM to announce but one that play must resolve, or it's just color that's ancillary to furthering play and the GM shouldn't be blocking it either.</p><p></p><p>At no point is an action declaration in AW going to be asking the GM what happens. What happens is what the player says, and the GM can either go with that or it triggers a move. The resolution of the move says what the GM can establish.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8698727, member: 16814"] Yeah, no, I full-throatedly disagree with a lot of this. This is describing how Trad play works -- where an action declaration is an ask to the GM for more detail about the fiction because it hasn't been fully developed. In PbtA play, if the player is declaring they open the door, it's either because the GM has established this as a crux point in the fiction that speaks to play directly and so it being locked or not isn't a question for the GM to announce but one that play must resolve, or it's just color that's ancillary to furthering play and the GM shouldn't be blocking it either. At no point is an action declaration in AW going to be asking the GM what happens. What happens is what the player says, and the GM can either go with that or it triggers a move. The resolution of the move says what the GM can establish. [/QUOTE]
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