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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="Reynard" data-source="post: 8698737" data-attributes="member: 467"><p>As I have noted before, some of your interpretation of PbtA seems to contradict what is actually written in the AW2E book. And that's fine. There is obviously a lot of room within the style. If I seem impatient it is just that your way just confuses me and takes me back to previous feelings that I just don't "get" PbtA games.</p><p></p><p>But let's leave that aside for a moment since it is more about the earlier prep conversation and less about the actual subject I wanted to talk about, which is GM moves. As I said, there seem to be a lot of them and a lot of categories of them in AW2E -- more than other games also considered more "pure" PbtA games like MotW, Masks and Thirsty Sword Lesbians (as opposed to Dungeon World, which seems to be considered an offshoot a little farther away from the core concepts).</p><p></p><p>With all these moves in AW2E, should a beginning GM focus on a few of them? I get that you are supposed to follow the principals of play to decide which ones to use in response to a 6- or threat or whatever, but are their "core" moves you want to lean on while learning the game and style?</p></blockquote><p></p>
[QUOTE="Reynard, post: 8698737, member: 467"] As I have noted before, some of your interpretation of PbtA seems to contradict what is actually written in the AW2E book. And that's fine. There is obviously a lot of room within the style. If I seem impatient it is just that your way just confuses me and takes me back to previous feelings that I just don't "get" PbtA games. But let's leave that aside for a moment since it is more about the earlier prep conversation and less about the actual subject I wanted to talk about, which is GM moves. As I said, there seem to be a lot of them and a lot of categories of them in AW2E -- more than other games also considered more "pure" PbtA games like MotW, Masks and Thirsty Sword Lesbians (as opposed to Dungeon World, which seems to be considered an offshoot a little farther away from the core concepts). With all these moves in AW2E, should a beginning GM focus on a few of them? I get that you are supposed to follow the principals of play to decide which ones to use in response to a 6- or threat or whatever, but are their "core" moves you want to lean on while learning the game and style? [/QUOTE]
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