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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="hawkeyefan" data-source="post: 8698834" data-attributes="member: 6785785"><p>I don't think this is a question that has a yes or no answer in the way you'd like it to. </p><p></p><p>It's kind of like asking for an initiative roll.... there is no initiative in AW, so the question doesn't apply. </p><p></p><p>The way a locked door would come into play would either be as part of the MC framing the scene (much as [USER=6696971]@Manbearcat[/USER] illustrated in his example with the search for Hosea above) or perhaps as an MC move in response to a miss. Maybe a character is attempting to flee the scene and rolls a 6- and runs headlong into a locked door. Something like that. </p><p></p><p>The idea that a scene would be presented where there's just a door and the PC would say I open it, and then the MC would say "it's locked" isn't really something that's likely to come up in play. </p><p></p><p></p><p></p><p>Yeah, probably. Some moves are more severe than others. Some are a bit more complex for the GM to handle in play. I think it would make sense to stick to the simpler ones, the more foundational ones like signaling danger as a soft move, and then following through as a hard move. So get used to the idea of the first move being to establish a threat (soft move), and then the next move to follow through (hard move). Stick to things like Inflict Harm or Put Someone In a Spot or Announce Future Badness.... these are likely easier than others until you get used to it, and they're likely the most obvious and/or common based on the fictional situation.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8698834, member: 6785785"] I don't think this is a question that has a yes or no answer in the way you'd like it to. It's kind of like asking for an initiative roll.... there is no initiative in AW, so the question doesn't apply. The way a locked door would come into play would either be as part of the MC framing the scene (much as [USER=6696971]@Manbearcat[/USER] illustrated in his example with the search for Hosea above) or perhaps as an MC move in response to a miss. Maybe a character is attempting to flee the scene and rolls a 6- and runs headlong into a locked door. Something like that. The idea that a scene would be presented where there's just a door and the PC would say I open it, and then the MC would say "it's locked" isn't really something that's likely to come up in play. Yeah, probably. Some moves are more severe than others. Some are a bit more complex for the GM to handle in play. I think it would make sense to stick to the simpler ones, the more foundational ones like signaling danger as a soft move, and then following through as a hard move. So get used to the idea of the first move being to establish a threat (soft move), and then the next move to follow through (hard move). Stick to things like Inflict Harm or Put Someone In a Spot or Announce Future Badness.... these are likely easier than others until you get used to it, and they're likely the most obvious and/or common based on the fictional situation. [/QUOTE]
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