Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help Me Get "Apocalypse World" and PbtA games in general.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="deleuzian_kernel" data-source="post: 8699107" data-attributes="member: 7036985"><p>Like I said on <a href="https://www.enworld.org/threads/help-me-get-apocalypse-world-and-pbta-games-in-general.689967/post-8698700" target="_blank">#66</a>, "I could imagine a situation..." The kind of situation is precisely the one you hold as a requirement: That the door being locked <em>matters dramatically</em>. There is NO argument there. In those situations where the door is incidental to the action...why should we waste our time with it? No! Let's get to what matters. (This however has NOTHING to do with the point I was trying to make then which had to do with player's legitimacy in declaring actions.) </p><p></p><p>However, you are limiting the situations where a locked door <em>matters</em>, only to those where said door was declared locked from the get-go; as part of some sort of "initial stakes". This is were I'm arguing you are not correct and I'm pointing at examples where the book suggest you might be wrong.</p><p></p><p>The locked door doesn't exist in a vacuum. The door belongs to <em>someone</em>. <em>Someone</em> in conflict with you with regards to what you want, which obviously is behind that door. Otherwise "the door" wouldn't be a conflict to you.</p><p></p><p>That "<em>someone" </em>can be a <em>something</em> in this case, a landscape threat of the fortress type, whose impulse is <em>to deny access </em>and it has the move <strong>Bar the way</strong>.</p><p></p><p>If play leads us to a situation where the player wants to infiltrate Dremmer's House, a fortress, and we describe them walking around it trying to find another door. When they say "Aha! There's a door. I open the door.", the MC is in full capacity to respond to the player's expectant eyes with "You go to push against the door, only to find that it's locked. What do you do?" <strong>Bar the way</strong>, <strong>misdirect</strong>, <strong>ask what they do</strong>.</p><p></p><p>The <em>fortress</em> raises the stakes. Are they willing to force themselves in instead?</p></blockquote><p></p>
[QUOTE="deleuzian_kernel, post: 8699107, member: 7036985"] Like I said on [URL='https://www.enworld.org/threads/help-me-get-apocalypse-world-and-pbta-games-in-general.689967/post-8698700']#66[/URL], "I could imagine a situation..." The kind of situation is precisely the one you hold as a requirement: That the door being locked [I]matters dramatically[/I]. There is NO argument there. In those situations where the door is incidental to the action...why should we waste our time with it? No! Let's get to what matters. (This however has NOTHING to do with the point I was trying to make then which had to do with player's legitimacy in declaring actions.) However, you are limiting the situations where a locked door [I]matters[/I], only to those where said door was declared locked from the get-go; as part of some sort of "initial stakes". This is were I'm arguing you are not correct and I'm pointing at examples where the book suggest you might be wrong. The locked door doesn't exist in a vacuum. The door belongs to [I]someone[/I]. [I]Someone[/I] in conflict with you with regards to what you want, which obviously is behind that door. Otherwise "the door" wouldn't be a conflict to you. That "[I]someone" [/I]can be a [I]something[/I] in this case, a landscape threat of the fortress type, whose impulse is [I]to deny access [/I]and it has the move [B]Bar the way[/B]. If play leads us to a situation where the player wants to infiltrate Dremmer's House, a fortress, and we describe them walking around it trying to find another door. When they say "Aha! There's a door. I open the door.", the MC is in full capacity to respond to the player's expectant eyes with "You go to push against the door, only to find that it's locked. What do you do?" [B]Bar the way[/B], [B]misdirect[/B], [B]ask what they do[/B]. The [I]fortress[/I] raises the stakes. Are they willing to force themselves in instead? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help Me Get "Apocalypse World" and PbtA games in general.
Top