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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="deleuzian_kernel" data-source="post: 8699403" data-attributes="member: 7036985"><p>Let's drop the "you said, I said" argument for good, please. You are accusing me of misquoting you because I use the word <strong>only </strong>when referring to the times when it's ok for the MC to declare door to be locked. I thought it was implied that I've had already accepted your <strong>only</strong> other case (the roll) so I understood we had moved on from it.</p><p></p><p>Drop the word "only" then. My position still remains that those TWO are <strong>not</strong> just the sole TWO ways. I'm amazed we couldn't jump over this fence faster. You are insisting on a very minuscule artifact of online communication.</p><p>[HR][/HR]</p><p></p><p>There is ABSOLUTELY no difference between the kinds of moves that an MC is allowed to make in response to a 6-, vs the kinds of moves an MC gets to make when the player looks at them expectantly. Why? Because <strong>they are exactly the same thing </strong>with regards to the rules of the conversation. When a player rolls a 6-, it <strong>coincides</strong> with them also looking at you expectantly to see what happens next.</p><p></p><p>Single basic moves in Apocalypse World say: "On a miss, be prepared for the worst." Nowhere in the book does it say "When a player rolls a 6-, you get to make a move." Other PbtA games have adopted that convention, but AW2 only treats a 6- to be a golden opportunity, nothing too different if one were to arise in the fiction without the need of a move.</p><p></p><p>From AW2 book, page 88 & 89.</p><p></p><p></p><p></p><p>Then on threat moves, Vincent and Meguey add (page 114):</p><p></p><p></p><p></p><p>The only thing that sort of modulates the difference between what happens after a miss, vs you speaking on your turn, is the hardness of the move you decide to make, and that is a matter of personal interpretation and taste. That's a completely different conversation, though, do you want to talk about hardness?</p><p></p><p>Now, if you accept that there is no difference between the nature of the moves that happen as a result of a miss and the moves that result from players waiting for you to say what happens, beyond hardness (and if you don't please quote the text), then any move that I could make when I roll a 6- is valid when the player asks "I open the door, what happens?"</p><p></p><p>I've given you the example on <a href="https://www.enworld.org/threads/help-me-get-apocalypse-world-and-pbta-games-in-general.689967/post-8699107" target="_blank">#85</a>.</p><p></p><p></p><p>A door didn't exist when the action began. When the action began it was very possible that neither the MC nor the involved players knew that they would be searching for a side door. The MC doesn't even know what Dremmer's Place even looks like.</p><p> </p><p>It was only after moving to a <strong>position</strong> where a door now exists, by someone declaring "I want to search for a side door" that the player can say "I open it". Fictional. Positioning.</p><p></p><p>Who determined that there was a side door? The MC. Why did get make to make that decision? Because it's their job.</p><p></p><p>Page 81:</p><p></p><p></p><p>"I go looking for a side door."</p><p></p><p>The player looks at the MC to see what happens. The MC considers...then makes a move: • <strong>Present a guardian </strong>(Landscape)</p><p></p><p>"Yup, there's a door. Big, metallic, with a bit of rust on the hinges."</p><p></p><p>There is a door now. Does the GM have to determine whether the door is locked or not? Do they have to even say it? Nope! Not at all. Not part of the rules, not part of the situation yet. Just a damn door for now.</p><p></p><p>"I open the door."</p><p></p><p>The player looks at the MC to see what happens. The MC considers...then makes a move: • <strong>Bar the way</strong> (Landscape).</p></blockquote><p></p>
[QUOTE="deleuzian_kernel, post: 8699403, member: 7036985"] Let's drop the "you said, I said" argument for good, please. You are accusing me of misquoting you because I use the word [B]only [/B]when referring to the times when it's ok for the MC to declare door to be locked. I thought it was implied that I've had already accepted your [B]only[/B] other case (the roll) so I understood we had moved on from it. Drop the word "only" then. My position still remains that those TWO are [B]not[/B] just the sole TWO ways. I'm amazed we couldn't jump over this fence faster. You are insisting on a very minuscule artifact of online communication. [HR][/HR] There is ABSOLUTELY no difference between the kinds of moves that an MC is allowed to make in response to a 6-, vs the kinds of moves an MC gets to make when the player looks at them expectantly. Why? Because [B]they are exactly the same thing [/B]with regards to the rules of the conversation. When a player rolls a 6-, it [B]coincides[/B] with them also looking at you expectantly to see what happens next. Single basic moves in Apocalypse World say: "On a miss, be prepared for the worst." Nowhere in the book does it say "When a player rolls a 6-, you get to make a move." Other PbtA games have adopted that convention, but AW2 only treats a 6- to be a golden opportunity, nothing too different if one were to arise in the fiction without the need of a move. From AW2 book, page 88 & 89. Then on threat moves, Vincent and Meguey add (page 114): The only thing that sort of modulates the difference between what happens after a miss, vs you speaking on your turn, is the hardness of the move you decide to make, and that is a matter of personal interpretation and taste. That's a completely different conversation, though, do you want to talk about hardness? Now, if you accept that there is no difference between the nature of the moves that happen as a result of a miss and the moves that result from players waiting for you to say what happens, beyond hardness (and if you don't please quote the text), then any move that I could make when I roll a 6- is valid when the player asks "I open the door, what happens?" I've given you the example on [URL='https://www.enworld.org/threads/help-me-get-apocalypse-world-and-pbta-games-in-general.689967/post-8699107']#85[/URL]. A door didn't exist when the action began. When the action began it was very possible that neither the MC nor the involved players knew that they would be searching for a side door. The MC doesn't even know what Dremmer's Place even looks like. It was only after moving to a [B]position[/B] where a door now exists, by someone declaring "I want to search for a side door" that the player can say "I open it". Fictional. Positioning. Who determined that there was a side door? The MC. Why did get make to make that decision? Because it's their job. Page 81: "I go looking for a side door." The player looks at the MC to see what happens. The MC considers...then makes a move: • [B]Present a guardian [/B](Landscape) "Yup, there's a door. Big, metallic, with a bit of rust on the hinges." There is a door now. Does the GM have to determine whether the door is locked or not? Do they have to even say it? Nope! Not at all. Not part of the rules, not part of the situation yet. Just a damn door for now. "I open the door." The player looks at the MC to see what happens. The MC considers...then makes a move: • [B]Bar the way[/B] (Landscape). [/QUOTE]
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