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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="pemerton" data-source="post: 8699561" data-attributes="member: 42582"><p>It seems that what you're saying here is that the door being locked was a soft move? Or that, by asking if it's locked, the player handed you an opportunity on a plate, and so you followed through with a hard move.</p><p></p><p>Nothing much turns on the question of taxonomy, of course. To me what you did doesn't look super-hard, because it didn't really have any irrevocability to it. It was more like an offering of an opportunity (enter the house).</p><p></p><p>Contrast: at an earlier point in play, when the PC is heading to the lighthouse, you mention the car prowling slowly down the street about 20 metres (yards?, I guess, if it's in NJ) behind them. The player replies that they hurry up towards the house, and you mention the gentleman in a dark suit and glasses who steps out of the car, and strides purposefully towards them.</p><p></p><p>And then some appropriate move is made - I don't know BrindleWood Bay well enough, but in AW we might be heading in the direction of Acting Under Fire - and if it fails, the character gets to the door and it's locked! That would be a hard move, because now they're out there with this creepy guy bearing down on them.</p><p></p><p>Declaring the door is locked, in that circumstance, as your move in the conversation but not in response to a failed check, would look a bit brutal to me. Unless, of course, the player offers an opportunity on a plate by asking "Is it locked?"!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8699561, member: 42582"] It seems that what you're saying here is that the door being locked was a soft move? Or that, by asking if it's locked, the player handed you an opportunity on a plate, and so you followed through with a hard move. Nothing much turns on the question of taxonomy, of course. To me what you did doesn't look super-hard, because it didn't really have any irrevocability to it. It was more like an offering of an opportunity (enter the house). Contrast: at an earlier point in play, when the PC is heading to the lighthouse, you mention the car prowling slowly down the street about 20 metres (yards?, I guess, if it's in NJ) behind them. The player replies that they hurry up towards the house, and you mention the gentleman in a dark suit and glasses who steps out of the car, and strides purposefully towards them. And then some appropriate move is made - I don't know BrindleWood Bay well enough, but in AW we might be heading in the direction of Acting Under Fire - and if it fails, the character gets to the door and it's locked! That would be a hard move, because now they're out there with this creepy guy bearing down on them. Declaring the door is locked, in that circumstance, as your move in the conversation but not in response to a failed check, would look a bit brutal to me. Unless, of course, the player offers an opportunity on a plate by asking "Is it locked?"! [/QUOTE]
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