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General Tabletop Discussion
*TTRPGs General
Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8699947" data-attributes="member: 82106"><p>I find it odd that people go on about this. I mean, the details of playbooks in a PbtA has only a tangential effect on things. I actually cannot even fathom which playbooks anyone would think (of the core ones that were published with Dungeon World) someone thinks are 'unbalanced'. Anyone can make any common or 'special' (in the right situation) move, plus whatever is in their playbook. The common moves cover a response to ANY sort of fiction. At most playbook-specific moves allow you to address some situations in a manner that is thematic to your assumed class. Think about it, any player can mention some action they're going to take, and in ALL CASES that action requires the same dice throw with the same outcomes! Even if a move provides some specific results, the upshot of it is for your character to move on beyond this obstacle to another scene where another obstacle will take place. The fact that, say for instance, a wizard could blast 5 orcs and a fighter could kill 1 in the same move literally doesn't matter in DW! The game consists of an unending set of GM moves that put pressure on one or another PC in some way.</p><p></p><p>While I'm not one who generally supports "balance doesn't matter" arguments, in the case of PbtAs its a bit hard to see where things can really be 'unbalanced'. I mean, if one character is absolutely brimming with solutions to EVERYTHING, that might tempt the GM into creating a spotlight problem, but remember, its the GM in PbtA who controls where that light falls, to a great extent. If one of the PCs is being shoved to the side, its not a playbook issue, its a GM failing to go to that player at the table and say "OK, what does Joey the Thief do now?"</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8699947, member: 82106"] I find it odd that people go on about this. I mean, the details of playbooks in a PbtA has only a tangential effect on things. I actually cannot even fathom which playbooks anyone would think (of the core ones that were published with Dungeon World) someone thinks are 'unbalanced'. Anyone can make any common or 'special' (in the right situation) move, plus whatever is in their playbook. The common moves cover a response to ANY sort of fiction. At most playbook-specific moves allow you to address some situations in a manner that is thematic to your assumed class. Think about it, any player can mention some action they're going to take, and in ALL CASES that action requires the same dice throw with the same outcomes! Even if a move provides some specific results, the upshot of it is for your character to move on beyond this obstacle to another scene where another obstacle will take place. The fact that, say for instance, a wizard could blast 5 orcs and a fighter could kill 1 in the same move literally doesn't matter in DW! The game consists of an unending set of GM moves that put pressure on one or another PC in some way. While I'm not one who generally supports "balance doesn't matter" arguments, in the case of PbtAs its a bit hard to see where things can really be 'unbalanced'. I mean, if one character is absolutely brimming with solutions to EVERYTHING, that might tempt the GM into creating a spotlight problem, but remember, its the GM in PbtA who controls where that light falls, to a great extent. If one of the PCs is being shoved to the side, its not a playbook issue, its a GM failing to go to that player at the table and say "OK, what does Joey the Thief do now?" [/QUOTE]
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