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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="deleuzian_kernel" data-source="post: 8699975" data-attributes="member: 7036985"><p>You can, but you don't have to, it really depends.</p><p></p><p>What do the rules of the game tell us?: whenever it's your turn to speak, make a move. Your moves are based on your principles. Your principles help you pursue your Agendas. Which Agenda will you pursue when making this decision?</p><ul> <li data-xf-list-type="ul">Will you Make Apocalypse World seem real? Then, if what honesty demands is that the badness manifests right here, right now. <strong>Make your move and misdirect.</strong></li> <li data-xf-list-type="ul">Will you Make the players’ characters’ lives not boring? The principles demand that you are a fan of the players characters. They've had quite poor luck lately. Maybe this time you get to be indulgent and <strong>announce future badness</strong> again, closer, but still preventable. <strong>Make your move and misdirect.</strong></li> <li data-xf-list-type="ul">Will you Play to find out what happens? You have one great tool for that, and it's the principle of <strong>Sometimes, disclaim decision-making</strong>. You could make it a countdown clock, telling them exactly how its going to go and how you'll tick it. Or put it in an NPC's hand and consider (based on their impulse and their own moves) does it make sense that the badness happens <strong>now</strong> or <strong>later </strong>based on what <em>they</em> would do? <strong>Make your move and misdirect.</strong></li> </ul><p>Play to find out isn't just about mechanical resolution. It isn't this thing that only happens once we've set up stakes and begun making player-facing moves. Playing to find out is a discipline from the GM to leave things for <em>play</em> to decide. Play includes everything: GM moves, Player Moves, Threat Moves, Provocative Questions, XP, HX, Sex Moves, players leaving the game, and new players joining. It's not just "mechanical resolution", I beg you not to fall into that trap.</p></blockquote><p></p>
[QUOTE="deleuzian_kernel, post: 8699975, member: 7036985"] You can, but you don't have to, it really depends. What do the rules of the game tell us?: whenever it's your turn to speak, make a move. Your moves are based on your principles. Your principles help you pursue your Agendas. Which Agenda will you pursue when making this decision? [LIST] [*]Will you Make Apocalypse World seem real? Then, if what honesty demands is that the badness manifests right here, right now. [B]Make your move and misdirect.[/B] [*]Will you Make the players’ characters’ lives not boring? The principles demand that you are a fan of the players characters. They've had quite poor luck lately. Maybe this time you get to be indulgent and [B]announce future badness[/B] again, closer, but still preventable. [B]Make your move and misdirect.[/B] [*]Will you Play to find out what happens? You have one great tool for that, and it's the principle of [B]Sometimes, disclaim decision-making[/B]. You could make it a countdown clock, telling them exactly how its going to go and how you'll tick it. Or put it in an NPC's hand and consider (based on their impulse and their own moves) does it make sense that the badness happens [B]now[/B] or [B]later [/B]based on what [I]they[/I] would do? [B]Make your move and misdirect.[/B] [/LIST] Play to find out isn't just about mechanical resolution. It isn't this thing that only happens once we've set up stakes and begun making player-facing moves. Playing to find out is a discipline from the GM to leave things for [I]play[/I] to decide. Play includes everything: GM moves, Player Moves, Threat Moves, Provocative Questions, XP, HX, Sex Moves, players leaving the game, and new players joining. It's not just "mechanical resolution", I beg you not to fall into that trap. [/QUOTE]
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