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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="chaochou" data-source="post: 8699987" data-attributes="member: 99817"><p>I'm not quite sure what you mean.</p><p></p><p>I don't pre-announce future badness prior to announcing future badness. There's just a plume of ugly black smoke on the horizon in the direction of The Pipes, where one of the PCs trades for his rifle ammo, or the waterwheel that grinds the grain creaks and groan and shudders like it's seizing up, or a swarm of vermin starts to sweep into the hardhold in search of food. Sometimes they get a countdown clock too. It might be a new front or a bit of an existing front.</p><p></p><p>I'd usually start any session with at least one new idea in case there's not much energy at the table. Depending on what PCs are in play and what the hardhold looks like, what we've established as the key points of survival in the setting, allies, enemies. I don't always use them, but there's never any harm in having apocalyptica in mind.</p></blockquote><p></p>
[QUOTE="chaochou, post: 8699987, member: 99817"] I'm not quite sure what you mean. I don't pre-announce future badness prior to announcing future badness. There's just a plume of ugly black smoke on the horizon in the direction of The Pipes, where one of the PCs trades for his rifle ammo, or the waterwheel that grinds the grain creaks and groan and shudders like it's seizing up, or a swarm of vermin starts to sweep into the hardhold in search of food. Sometimes they get a countdown clock too. It might be a new front or a bit of an existing front. I'd usually start any session with at least one new idea in case there's not much energy at the table. Depending on what PCs are in play and what the hardhold looks like, what we've established as the key points of survival in the setting, allies, enemies. I don't always use them, but there's never any harm in having apocalyptica in mind. [/QUOTE]
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Help Me Get "Apocalypse World" and PbtA games in general.
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