Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help Me Get "Apocalypse World" and PbtA games in general.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8700148" data-attributes="member: 16814"><p>Yeah, that's a bit loose, I agree. The main thing to note is that the full hit (10+) gives the GM a choice to take a PC out of the action or just level more harm. That's kinda important, because it means you can deploy this move even for smaller stakes and if a hit occurs you still have an out that doesn't disrupt the flow of play. On the other hand, if you feel it's justified by the situation you can absolutely take a PC out of the action. This means you can deploy it in a few ways.</p><p></p><p>The way, I think, the game intends it is that you use the Suffer Harm as a default, but have the option to forgo it if it doesn't make sense in the moment. Like, if you're closing out a conflict on a 7-9 and deliver some harm, maybe it's not useful to Suffer Harm because most of the effects aren't going to be relevant anymore. Or, the harm is from something else like the environment where Suffer Harm doesn't feel like it makes sense. That's why I think the game tells you that you can forgo it if you feel it needed, but I think it's still considered to be a deviation from default when you do. The presumption is that you use the move.</p><p></p><p>Alternatively, you could invert that default and usually not use the move, and only call for it when the situation is especially tense or challenge and it makes sense in the fiction. I think this makes for a less chaotic game, but at the risk of softballing.</p><p></p><p>AW is meant to go hard. The Suffer Harm move is a part of that going hard. It's not just enough to take harm, but to enforce that combat is messy and chaotic and dangerous. It's not just marking hitpoints.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8700148, member: 16814"] Yeah, that's a bit loose, I agree. The main thing to note is that the full hit (10+) gives the GM a choice to take a PC out of the action or just level more harm. That's kinda important, because it means you can deploy this move even for smaller stakes and if a hit occurs you still have an out that doesn't disrupt the flow of play. On the other hand, if you feel it's justified by the situation you can absolutely take a PC out of the action. This means you can deploy it in a few ways. The way, I think, the game intends it is that you use the Suffer Harm as a default, but have the option to forgo it if it doesn't make sense in the moment. Like, if you're closing out a conflict on a 7-9 and deliver some harm, maybe it's not useful to Suffer Harm because most of the effects aren't going to be relevant anymore. Or, the harm is from something else like the environment where Suffer Harm doesn't feel like it makes sense. That's why I think the game tells you that you can forgo it if you feel it needed, but I think it's still considered to be a deviation from default when you do. The presumption is that you use the move. Alternatively, you could invert that default and usually not use the move, and only call for it when the situation is especially tense or challenge and it makes sense in the fiction. I think this makes for a less chaotic game, but at the risk of softballing. AW is meant to go hard. The Suffer Harm move is a part of that going hard. It's not just enough to take harm, but to enforce that combat is messy and chaotic and dangerous. It's not just marking hitpoints. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help Me Get "Apocalypse World" and PbtA games in general.
Top