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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="deleuzian_kernel" data-source="post: 8700583" data-attributes="member: 7036985"><p>Ah! One more, for a more traditional way of GMing the first session:</p><p><em>We've just finished Character Creation and are about to start our first session of Apocalypse World.</em></p><p></p><p>The following are the first few words coming out of the MC's mouth <em>in fiction</em>:</p><p></p><p><em>"Rubik's, tell me, on a work day like this, what would we see your character doing in the middle of the day? What types of jobs would he be performing in the community to survive? "</em></p><p></p><p><strong>Put someone in a spot </strong>> <strong>Ask provocative questions and build on the answers </strong>> <strong>Make Apocalypse World real. </strong></p><p></p><p>Rubik's: "<em>Well, I would normally be fixing someone's car, or loading up the generators with gas. Today's different though. I think you find me standing in front of this MASSIVE huge metal door leading to some sort of warehouse facility in the middle of the desert. Rusty metal hinges provide the only color to an otherwise grey structure. I think you can see black scratch marks all over the door, as if people over the years had tried to cut it open somehow."</em></p><p></p><p>MC: "<em>You don't say. What are you doing here? What's behind the door?"</em></p><p></p><p><strong>More questions </strong>> <strong>Play to find out</strong></p><p></p><p><em>Rubik's: "Hmmm... Let me think...I had only thought of the imagery... You know what, I think it's a lot of war supplies from years before. This is an abandoned outpost."</em></p><p><em></em></p><p><em>MC: "You know...that sounds really cool. I'll come back to you while I quickly prepare it as a fortress." </em></p><p>....</p><p>MC: "<em>Rubik's let's come back to you."</em></p><p><em></em></p><p><em>Rubik's: "I would assume the door is somehow locked? " </em></p><p><em></em></p><p><em>MC: "You bet! No one is getting here without some good firepower."</em></p><p><em></em></p><p><em><strong>Bar the Way, Make them buy </strong></em><strong>> Respond with <em>fuckery</em> and intermittent rewards.</strong><em> <strong> > </strong></em><strong>Make Apocalypse World real. </strong></p><p><strong></strong></p><p><strong>OR</strong></p><p></p><p><em>MC: "The door at this moment opens from the inside. A dark empty blackness conceals its interiors. What do you do?" </em></p><p></p><p><strong>Open the way, Offer an opportunity, with or without a cost. > Look through crosshairs. > Make the characters lives not boring.</strong></p></blockquote><p></p>
[QUOTE="deleuzian_kernel, post: 8700583, member: 7036985"] Ah! One more, for a more traditional way of GMing the first session: [I]We've just finished Character Creation and are about to start our first session of Apocalypse World.[/I] The following are the first few words coming out of the MC's mouth [I]in fiction[/I]: [I]"Rubik's, tell me, on a work day like this, what would we see your character doing in the middle of the day? What types of jobs would he be performing in the community to survive? "[/I] [B]Put someone in a spot [/B]> [B]Ask provocative questions and build on the answers [/B]> [B]Make Apocalypse World real. [/B] Rubik's: "[I]Well, I would normally be fixing someone's car, or loading up the generators with gas. Today's different though. I think you find me standing in front of this MASSIVE huge metal door leading to some sort of warehouse facility in the middle of the desert. Rusty metal hinges provide the only color to an otherwise grey structure. I think you can see black scratch marks all over the door, as if people over the years had tried to cut it open somehow."[/I] MC: "[I]You don't say. What are you doing here? What's behind the door?"[/I] [B]More questions [/B]> [B]Play to find out[/B] [I]Rubik's: "Hmmm... Let me think...I had only thought of the imagery... You know what, I think it's a lot of war supplies from years before. This is an abandoned outpost." MC: "You know...that sounds really cool. I'll come back to you while I quickly prepare it as a fortress." [/I] .... MC: "[I]Rubik's let's come back to you." Rubik's: "I would assume the door is somehow locked? " MC: "You bet! No one is getting here without some good firepower." [B]Bar the Way, Make them buy [/B][/I][B]> Respond with [I]fuckery[/I] and intermittent rewards.[/B][I] [B] > [/B][/I][B]Make Apocalypse World real. OR[/B] [I]MC: "The door at this moment opens from the inside. A dark empty blackness conceals its interiors. What do you do?" [/I] [B]Open the way, Offer an opportunity, with or without a cost. > Look through crosshairs. > Make the characters lives not boring.[/B] [/QUOTE]
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