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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="pemerton" data-source="post: 8700873" data-attributes="member: 42582"><p>But <em>offer an opportunity</em> is, or <em>putting someone in a spot</em>. And so is <em>barring or opening the way</em> for a landscape threat.</p><p></p><p>One thing that I think has come out of the discussion between me, [USER=7036985]@andreszarta[/USER] and [USER=7028554]@Grendel_Khan[/USER] is that, in the abstract, we can't say whether the locked door is a soft or a hard move; whether it's the offering of an opportunity or putting someone in a spot or the announcing of future badness. But clearly it's something that the GM might permissibly introduce into the fiction as part of their participation in the conversation.</p><p></p><p>I think we can also say, confidently, that the notion one sometimes sees in discussions of D&D or CoC adventures that the PCs <em>have to get through the locked door</em> in order for the adventure not to fall over has <em>absolutely no work to do</em> in AW or similar play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8700873, member: 42582"] But [i]offer an opportunity[/i] is, or [i]putting someone in a spot[/i]. And so is [i]barring or opening the way[/i] for a landscape threat. One thing that I think has come out of the discussion between me, [USER=7036985]@andreszarta[/USER] and [USER=7028554]@Grendel_Khan[/USER] is that, in the abstract, we can't say whether the locked door is a soft or a hard move; whether it's the offering of an opportunity or putting someone in a spot or the announcing of future badness. But clearly it's something that the GM might permissibly introduce into the fiction as part of their participation in the conversation. I think we can also say, confidently, that the notion one sometimes sees in discussions of D&D or CoC adventures that the PCs [i]have to get through the locked door[/i] in order for the adventure not to fall over has [i]absolutely no work to do[/i] in AW or similar play. [/QUOTE]
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