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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="pemerton" data-source="post: 8700883" data-attributes="member: 42582"><p>I didn't use the phrase "conflict neutral". I replied to your assertion that "If an action is declared that interacts with an established thing in the scene, the GM is NOT free to just alter that thing to block the action UNLESS said thing was previously established OR there has been a move made whose result authorizes the GM to do so."</p><p></p><p>And I thought of the gyrocopter as an example in which (i) an action is declared by a player, in which their PC interacts with an established thing in the scene (ie the PC tries to start the gyrocopter), and (ii) the GM is free to alter that thing to block the action (ie the GM describes the starter button breaking or jamming), and (iii) there is no player-side move made whose result directs the GM to make the move described in (ii), and (iv) the alteration to the thing was not previously established, except in the loosest sense that we're talking about a rusty gyrocopter in AW and so things might always go wrong.</p><p></p><p>I did say that "there's no particular pressure at that moment of play" and hence it's not Acting Under Fire. That doesn't mean that it's conflict neutral. A lot of stuff in AW can be highly charged but not acting under fire. As per pp 190-91,</p><p></p><p style="margin-left: 20px">You can read “under fire” to mean any kind of serious pressure at all. Call for this move whenever someone does something requiring unusual discipline, resolve, endurance or care.</p><p></p><p>Examples given include literal fire, sneaking, escaping, trying to get something done in time, doing something despite being influenced to the contrary, etc. Starting the gyrocopter doesn't have to be like that in order for it to matter in play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8700883, member: 42582"] I didn't use the phrase "conflict neutral". I replied to your assertion that "If an action is declared that interacts with an established thing in the scene, the GM is NOT free to just alter that thing to block the action UNLESS said thing was previously established OR there has been a move made whose result authorizes the GM to do so." And I thought of the gyrocopter as an example in which (i) an action is declared by a player, in which their PC interacts with an established thing in the scene (ie the PC tries to start the gyrocopter), and (ii) the GM is free to alter that thing to block the action (ie the GM describes the starter button breaking or jamming), and (iii) there is no player-side move made whose result directs the GM to make the move described in (ii), and (iv) the alteration to the thing was not previously established, except in the loosest sense that we're talking about a rusty gyrocopter in AW and so things might always go wrong. I did say that "there's no particular pressure at that moment of play" and hence it's not Acting Under Fire. That doesn't mean that it's conflict neutral. A lot of stuff in AW can be highly charged but not acting under fire. As per pp 190-91, [indent]You can read “under fire” to mean any kind of serious pressure at all. Call for this move whenever someone does something requiring unusual discipline, resolve, endurance or care.[/indent] Examples given include literal fire, sneaking, escaping, trying to get something done in time, doing something despite being influenced to the contrary, etc. Starting the gyrocopter doesn't have to be like that in order for it to matter in play. [/QUOTE]
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