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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8700945" data-attributes="member: 82106"><p>Yeah, I get the gist of what you are saying. I think there IS a sort of slippery slope that I've seen a LOT of Dungeon World games slide down, which is the 'setting tourism slope'. First there's some stuff that is sort of maybe potentially going to perhaps lead to some conflict, but is mostly color. Now, a lot of things could be seen as close to that, like "you see some stairs leading down into the ground." </p><p></p><p>So, then, as [USER=7036985]@andreszarta[/USER] said, there's a certain aspect of theme there. The steps leading down into the ground certainly take on a more obviously significant weight in Dungeon World, and I get the argument that the rusty gyrocopter has a similar kind of thematic weight in AW. Obviously SOMETHING has to be described at some point which is merely descriptive color, there's a sky, clouds, trees, whatever, and they aren't necessarily immediately serving any need.</p><p></p><p>What I have seen a lot of though is the style advocated by certain posters in past threads in which the GM describes a lot of stuff that they have made up beforehand and we're basically playing D&D with 2d6. It really IS a matter of degrees to an extent though. I think what you see when [USER=16814]@Ovinomancer[/USER] posts for example is the kind of hard version of the other extreme. I've never played in one of his games, so I am not sure how that all plays out.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8700945, member: 82106"] Yeah, I get the gist of what you are saying. I think there IS a sort of slippery slope that I've seen a LOT of Dungeon World games slide down, which is the 'setting tourism slope'. First there's some stuff that is sort of maybe potentially going to perhaps lead to some conflict, but is mostly color. Now, a lot of things could be seen as close to that, like "you see some stairs leading down into the ground." So, then, as [USER=7036985]@andreszarta[/USER] said, there's a certain aspect of theme there. The steps leading down into the ground certainly take on a more obviously significant weight in Dungeon World, and I get the argument that the rusty gyrocopter has a similar kind of thematic weight in AW. Obviously SOMETHING has to be described at some point which is merely descriptive color, there's a sky, clouds, trees, whatever, and they aren't necessarily immediately serving any need. What I have seen a lot of though is the style advocated by certain posters in past threads in which the GM describes a lot of stuff that they have made up beforehand and we're basically playing D&D with 2d6. It really IS a matter of degrees to an extent though. I think what you see when [USER=16814]@Ovinomancer[/USER] posts for example is the kind of hard version of the other extreme. I've never played in one of his games, so I am not sure how that all plays out. [/QUOTE]
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