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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="chaochou" data-source="post: 8701217" data-attributes="member: 99817"><p>Well, then - let's note this. You've made nothing but appeals to your own authority.</p><p></p><p>All of the posts of [USER=7036985]@andreszarta[/USER] include direct quotes from the rules, direct quotes from the author and clear explanation of the agenda and principles and moves being used.</p><p></p><p>And none of yours do. You have made a lot of assertions about the play of Apocalypse World in this thread.</p><ul> <li data-xf-list-type="ul">Your latest is that 'the understanding' is there there should not be "no pressure situations" in Apocalypse World. <em>What rules references support your claim?</em></li> <li data-xf-list-type="ul">You've said: When the players look to the MC for something to happen, this is a failure of the play state. <em>What rules references support your claim?</em></li> <li data-xf-list-type="ul">You've said The GM cannot block an action with the revelation of something new to the scene. They can only put it to a test. <em>What rules references your claim?</em></li> <li data-xf-list-type="ul">You've said: At no point is an action declaration in AW going to be asking the GM what happens. <em>What rules references support your claim?</em></li> <li data-xf-list-type="ul">The GM should not just be saying the door is locked because the GM thinks the door should be locked.<em> <em>What rules references support your claim?</em></em></li> <li data-xf-list-type="ul">You've talked about 'framing' and 'scenes' with little or no indication - and certainly no response - when challenged by the fact that AW doesn't use these techniques - it uses moves. <em>What rules references support your claim?</em></li> <li data-xf-list-type="ul">You said: Also, the only things you're really worried about are things that matter to the conflict. You are not framing in conflict neutral things. Here's Vincent Baker; "You look across the room and notice that all the stuff on the wall is pinned with little tacks, the head of each one a picture of an old monument like the Lincoln Memorial." Frankly, I prefer Vincent's MCing to yours. <em>What rules references support your claim?</em></li> </ul><p>These are dogmatic positions, articles of faith, with no indication that any of it is experiential, based on play or the realities of the conversation which actually makes up a game, or referenced to the rules of play or its designer. And that is in stark and clear contrast to posters you appear to be trying to disagree with. The idea that these positions are required in order to 'play to find out' is just more dogma, tilting at windmills.</p><p></p><p>It certainly bears no correlation to my own play of the game, and I'd strongly advise against accepting any of these statements as having value for anyone playing the game.</p></blockquote><p></p>
[QUOTE="chaochou, post: 8701217, member: 99817"] Well, then - let's note this. You've made nothing but appeals to your own authority. All of the posts of [USER=7036985]@andreszarta[/USER] include direct quotes from the rules, direct quotes from the author and clear explanation of the agenda and principles and moves being used. And none of yours do. You have made a lot of assertions about the play of Apocalypse World in this thread. [LIST] [*]Your latest is that 'the understanding' is there there should not be "no pressure situations" in Apocalypse World. [I]What rules references support your claim?[/I] [*]You've said: When the players look to the MC for something to happen, this is a failure of the play state. [I]What rules references support your claim?[/I] [*]You've said The GM cannot block an action with the revelation of something new to the scene. They can only put it to a test. [I]What rules references your claim?[/I] [*]You've said: At no point is an action declaration in AW going to be asking the GM what happens. [I]What rules references support your claim?[/I] [*]The GM should not just be saying the door is locked because the GM thinks the door should be locked.[I] [I]What rules references support your claim?[/I][/I] [*]You've talked about 'framing' and 'scenes' with little or no indication - and certainly no response - when challenged by the fact that AW doesn't use these techniques - it uses moves. [I]What rules references support your claim?[/I] [*]You said: Also, the only things you're really worried about are things that matter to the conflict. You are not framing in conflict neutral things. Here's Vincent Baker; "You look across the room and notice that all the stuff on the wall is pinned with little tacks, the head of each one a picture of an old monument like the Lincoln Memorial." Frankly, I prefer Vincent's MCing to yours. [I]What rules references support your claim?[/I] [/LIST] These are dogmatic positions, articles of faith, with no indication that any of it is experiential, based on play or the realities of the conversation which actually makes up a game, or referenced to the rules of play or its designer. And that is in stark and clear contrast to posters you appear to be trying to disagree with. The idea that these positions are required in order to 'play to find out' is just more dogma, tilting at windmills. It certainly bears no correlation to my own play of the game, and I'd strongly advise against accepting any of these statements as having value for anyone playing the game. [/QUOTE]
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