Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help Me Get "Apocalypse World" and PbtA games in general.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8701225" data-attributes="member: 42582"><p>I've cited the rules text pretty extensively. Including the actual play example.</p><p></p><p>Largely correct. As per my post upthread:</p><p></p><p>The GM's job is to either ask questions or to say stuff. (Sometimes they do both at once, like "Why is she angry at you?") When they say stuff, they are making moves having regard to the agenda and principles.</p><p></p><p>Consider, for instance, this from p 156, when Plover and crew attack Marie at home:</p><p></p><p style="margin-left: 20px">"What do you do?”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“I set off my pain-wave projector.”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“Sweet,” I say. “That’s…”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“1-harm area loud ap.”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“The loud is their screaming,” I say. “They’re like—” and I hold my hands over my ears. On a whim, <strong>looking through crosshairs</strong>,</p> <p style="margin-left: 20px">I add, “Church Head isn’t. He looks paralyzed, he’s rigid and silent, his eyes are rolling around in their sockets but otherwise he’s not moving.” Taking 1-harm is much worse for NPCs than it is for PCs; see pages 167–168. “What do you do?”</p><p></p><p>So first, we have the GM asking "What do you do?" which is the canonical thing to say after making a move (p 117, and reiterated in the examples that follow). And second, even though Baker hasn't called it out, we see him <em>offering an opportunity</em> which Marie's player most definitely takes up in the play that follows. At a cost, in a sense, because Marie is taking down members of Keeler's gang.</p><p></p><p>I can't remember who I was reading online - maybe John Harper? - who addressed the fact that many action declarations in AW don't trigger a player-side move. So how are they resolved? The answer is, by way of the GM making a move - typically soft, but not always. This why it matters to say what prep and what honesty demand, and why it matters to be fans of the PCs, and why sometimes the GM disclaims decision-making. These are the principles that help ensure the GM's moves are responsive to the players and to the fiction.</p><p></p><p>And of course the players assert control every time they declare an action that triggers a player-side move - which was [USER=99817]@chaochou[/USER]'s point way upthread.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8701225, member: 42582"] I've cited the rules text pretty extensively. Including the actual play example. Largely correct. As per my post upthread: The GM's job is to either ask questions or to say stuff. (Sometimes they do both at once, like "Why is she angry at you?") When they say stuff, they are making moves having regard to the agenda and principles. Consider, for instance, this from p 156, when Plover and crew attack Marie at home: [indent]"What do you do?” “I set off my pain-wave projector.” “Sweet,” I say. “That’s…” “1-harm area loud ap.” “The loud is their screaming,” I say. “They’re like—” and I hold my hands over my ears. On a whim, [b]looking through crosshairs[/b], I add, “Church Head isn’t. He looks paralyzed, he’s rigid and silent, his eyes are rolling around in their sockets but otherwise he’s not moving.” Taking 1-harm is much worse for NPCs than it is for PCs; see pages 167–168. “What do you do?”[/indent] So first, we have the GM asking "What do you do?" which is the canonical thing to say after making a move (p 117, and reiterated in the examples that follow). And second, even though Baker hasn't called it out, we see him [i]offering an opportunity[/i] which Marie's player most definitely takes up in the play that follows. At a cost, in a sense, because Marie is taking down members of Keeler's gang. I can't remember who I was reading online - maybe John Harper? - who addressed the fact that many action declarations in AW don't trigger a player-side move. So how are they resolved? The answer is, by way of the GM making a move - typically soft, but not always. This why it matters to say what prep and what honesty demand, and why it matters to be fans of the PCs, and why sometimes the GM disclaims decision-making. These are the principles that help ensure the GM's moves are responsive to the players and to the fiction. And of course the players assert control every time they declare an action that triggers a player-side move - which was [USER=99817]@chaochou[/USER]'s point way upthread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help Me Get "Apocalypse World" and PbtA games in general.
Top