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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="deleuzian_kernel" data-source="post: 8701342" data-attributes="member: 7036985"><p>I’m ready to move on too!</p><p></p><p>I do have one request to make of you [USER=467]@Reynard[/USER], given that you are the agenda setter of the conversation and the one leading us through the different topics you want to explore to “get” Apocalypse World and PbtA.</p><p></p><p>As we move forward, please recognize that there are seemingly two branches of theory that we’ve posited about how the conversation is meant to go, whether or not scene framing is a different procedure from the resolution of the situation, the absence of need for inherent pressure in a scene, and the way moves get to be pronounced and when, and that these two branches hold <strong>evidently incompatible views</strong> with one another.</p><p></p><p>I believe I’ve made persuasive arguments backed by evidence to support that my position is more in tune with how AW was meant to be run by its designers, and so have others, and I attest to this from my own positive experience with the game as well (I’ve been playing a lot lately, in fact). But feel free to continue entertaining both in your mind if you’d like!</p><p></p><p>Like I’ve said before, I think @Ovidomancer’s opinions on framing are useful for other PbtA games that diverge from AW model of implicit conflict. Maybe we can talk about that at some point.</p><p></p><p>What I would hope though, and the real reason behind my plea, is that if we get into a new disagreement about a new topic you bring up, be alert that the root of such disagreement <strong>still might come as a continuation of the unreconciled views from before.</strong></p><p></p><p>I’ve linked you to this before, but here’s a more illustrative diagram:</p><p></p><p>[ATTACH=full]254759[/ATTACH]</p><p></p><p>Our disagreement goes to the core of the game’s system, the conversation, so it touches everything else. If we are all comfortable with continuing to hold it in suspension, then let’s not be surprised when advice about the outer layers of the game seems to go in two different directions.</p><p></p><p>I'm very excited to continue to be a part of this conversation!</p></blockquote><p></p>
[QUOTE="deleuzian_kernel, post: 8701342, member: 7036985"] I’m ready to move on too! I do have one request to make of you [USER=467]@Reynard[/USER], given that you are the agenda setter of the conversation and the one leading us through the different topics you want to explore to “get” Apocalypse World and PbtA. As we move forward, please recognize that there are seemingly two branches of theory that we’ve posited about how the conversation is meant to go, whether or not scene framing is a different procedure from the resolution of the situation, the absence of need for inherent pressure in a scene, and the way moves get to be pronounced and when, and that these two branches hold [B]evidently incompatible views[/B] with one another. I believe I’ve made persuasive arguments backed by evidence to support that my position is more in tune with how AW was meant to be run by its designers, and so have others, and I attest to this from my own positive experience with the game as well (I’ve been playing a lot lately, in fact). But feel free to continue entertaining both in your mind if you’d like! Like I’ve said before, I think @Ovidomancer’s opinions on framing are useful for other PbtA games that diverge from AW model of implicit conflict. Maybe we can talk about that at some point. What I would hope though, and the real reason behind my plea, is that if we get into a new disagreement about a new topic you bring up, be alert that the root of such disagreement [B]still might come as a continuation of the unreconciled views from before.[/B] I’ve linked you to this before, but here’s a more illustrative diagram: [ATTACH type="full" alt="PbtA-2017-07-08-6.jpg"]254759[/ATTACH] Our disagreement goes to the core of the game’s system, the conversation, so it touches everything else. If we are all comfortable with continuing to hold it in suspension, then let’s not be surprised when advice about the outer layers of the game seems to go in two different directions. I'm very excited to continue to be a part of this conversation! [/QUOTE]
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