Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help Me Get "Apocalypse World" and PbtA games in general.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8701343" data-attributes="member: 6696971"><p>I think you mentioned upthread that there are a lot of subtle particulars that govern Apocalypse World courtesy of V.B. You're interacting with some of that subtlety now regarding "the hardness of GM moves."</p><p></p><p>Those aren't house rules. That is employing the GM’s purview to “make a move as hard and direct as you like.”</p><p></p><p></p><p></p><p>On the "hierarchy of hardness" (lets call it), I<em>nflict Harm</em> is the big dog, the hardest and most direct of the hard & direct (outside of straight up killing/exploderating a vehicle or hold). On almost every occasion (but not all of them surely), <em>Take Away Their Stuff</em> looks down at every other move in terms of hard & direct. Then you basically go down from there with most every other move in terms of hard & direct.</p><p></p><p>TLDR - Downthrottling from Inflict Harm to a less hard & direct complications is essential to deft, conscientious, Agenda/Principle-observing AW GMing. Developing your cognitive space/plan on that subject is very important.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8701343, member: 6696971"] I think you mentioned upthread that there are a lot of subtle particulars that govern Apocalypse World courtesy of V.B. You're interacting with some of that subtlety now regarding "the hardness of GM moves." Those aren't house rules. That is employing the GM’s purview to “make a move as hard and direct as you like.” On the "hierarchy of hardness" (lets call it), I[I]nflict Harm[/I] is the big dog, the hardest and most direct of the hard & direct (outside of straight up killing/exploderating a vehicle or hold). On almost every occasion (but not all of them surely), [I]Take Away Their Stuff[/I] looks down at every other move in terms of hard & direct. Then you basically go down from there with most every other move in terms of hard & direct. TLDR - Downthrottling from Inflict Harm to a less hard & direct complications is essential to deft, conscientious, Agenda/Principle-observing AW GMing. Developing your cognitive space/plan on that subject is very important. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help Me Get "Apocalypse World" and PbtA games in general.
Top