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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="chaochou" data-source="post: 8701409" data-attributes="member: 99817"><p>You're simply using this as a cop-out to repeat your own dogma, including inventing new dogma like 'no conflict play'. Can you point me to a reference to how much conflict one needs in a game of AW in order to pass your purity test? How much per minute? Per hour? I shouldn't ask really since this simply invites a new layer of unreferenced, unsubstantiated dogma to pile up.</p><p></p><p>You claim a 'blocking action isn't playing to find out' piling yet more of your own dogma to justify your own dogma. You double down on this saying you can't block an action unless its already established fictionally or the result of a move.</p><p></p><p>Just for illustrative purposes:</p><p></p><p>Player: I slip quietly out the back.</p><p>MC: You see Grip too late, his gun in your face before you even realise. He throws you back inside, landing awkwardly as the door slams closed again. Everyone looks round at you. What do you do?</p><p></p><p>See that? Action blocked by something which wasn't already established fictionally.</p><p></p><p>I can do this with all of your claims. I just can't be bothered. Because the onus is on you to cross reference your claims to specific agenda and specific principles, referenced to examples and actual play.</p><p></p><p>I've quoted you word for word (cut and pasted) from posts in this thread and so far you've supported none of it except by repetition or the assertion that it must be so because you don't see an alternative.</p><p></p><p>But your claims, vague as they are, aren't supported by either the rules or actual play. Mine are. [USER=7036985]@andreszarta[/USER] posts are. And [USER=42582]@pemerton[/USER] posts are, even while he admits he hasn't played, he clearly references the book to support his understanding. [USER=6696971]@Manbearcat[/USER] does.</p><p></p><p>So I'm not interested in any further gainsaying which doesn't come with page numbers and quotes. Again:</p></blockquote><p></p>
[QUOTE="chaochou, post: 8701409, member: 99817"] You're simply using this as a cop-out to repeat your own dogma, including inventing new dogma like 'no conflict play'. Can you point me to a reference to how much conflict one needs in a game of AW in order to pass your purity test? How much per minute? Per hour? I shouldn't ask really since this simply invites a new layer of unreferenced, unsubstantiated dogma to pile up. You claim a 'blocking action isn't playing to find out' piling yet more of your own dogma to justify your own dogma. You double down on this saying you can't block an action unless its already established fictionally or the result of a move. Just for illustrative purposes: Player: I slip quietly out the back. MC: You see Grip too late, his gun in your face before you even realise. He throws you back inside, landing awkwardly as the door slams closed again. Everyone looks round at you. What do you do? See that? Action blocked by something which wasn't already established fictionally. I can do this with all of your claims. I just can't be bothered. Because the onus is on you to cross reference your claims to specific agenda and specific principles, referenced to examples and actual play. I've quoted you word for word (cut and pasted) from posts in this thread and so far you've supported none of it except by repetition or the assertion that it must be so because you don't see an alternative. But your claims, vague as they are, aren't supported by either the rules or actual play. Mine are. [USER=7036985]@andreszarta[/USER] posts are. And [USER=42582]@pemerton[/USER] posts are, even while he admits he hasn't played, he clearly references the book to support his understanding. [USER=6696971]@Manbearcat[/USER] does. So I'm not interested in any further gainsaying which doesn't come with page numbers and quotes. Again: [/QUOTE]
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