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Help Me Get "Apocalypse World" and PbtA games in general.
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<blockquote data-quote="Joshua Randall" data-source="post: 8725722" data-attributes="member: 7737"><p>I know this thread died down a while ago so apologies coming in late. I'll put here a couple of examples of prep work I did for some AW games a while ago -- because I think examples are always helpful. </p><p></p><p>These were from 1st Edition AW when you had Fronts instead of the 2nd Edition Threat Map.</p><p></p><p>---</p><p></p><p>First up: The Stalk, a partially defunct space elevator, and its surrounding area. </p><p>[ATTACH=full]257135[/ATTACH]</p><p>(Credit for The Stalk idea goes to someone from the late lamented AW Google+ community.)</p><p></p><p>In this example I put most of my effort into the Countdown Clocks for the four Threats. This is what would happen if the PCs did nothing! In actual play a lot of this never happened.</p><p></p><p>The custom moves here are not my finest work and could easily be omitted from prep. </p><p></p><p>Note also that I didn't prep any stats for anyone: I didn't specify how big or well equipped the Kult of Kurzweil is, nor how big or tough the tribe of (Chimpan)Zees are. That ended up biting me in actual play because I had to pause to look things up.</p><p></p><p>So part of AW prep, as in "trad" games, should be statting up Threats ("monsters").</p><p></p><p>---</p><p></p><p>The second example is only partly completed.</p><p>[ATTACH=full]257136[/ATTACH]</p><p></p><p>In this one for Threat 3 (upper right) I did remember to note the stats of the dirtbikes and what weapons the riders have. At the table I was able to use the by-the-book Harm ratings for pistols, knives, and hunting rifle.</p><p></p><p>But as with the previous example, I spent most of my prep time here thinking about Countdown Clocks. I like have those fleshed out because it gives the game a sense of inevitable doom and forward momentum.</p><p></p><p>---</p><p></p><p>Hope these examples are helpful to future people who stumble across this thread, as I did!</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 8725722, member: 7737"] I know this thread died down a while ago so apologies coming in late. I'll put here a couple of examples of prep work I did for some AW games a while ago -- because I think examples are always helpful. These were from 1st Edition AW when you had Fronts instead of the 2nd Edition Threat Map. --- First up: The Stalk, a partially defunct space elevator, and its surrounding area. [ATTACH type="full"]257135[/ATTACH] (Credit for The Stalk idea goes to someone from the late lamented AW Google+ community.) In this example I put most of my effort into the Countdown Clocks for the four Threats. This is what would happen if the PCs did nothing! In actual play a lot of this never happened. The custom moves here are not my finest work and could easily be omitted from prep. Note also that I didn't prep any stats for anyone: I didn't specify how big or well equipped the Kult of Kurzweil is, nor how big or tough the tribe of (Chimpan)Zees are. That ended up biting me in actual play because I had to pause to look things up. So part of AW prep, as in "trad" games, should be statting up Threats ("monsters"). --- The second example is only partly completed. [ATTACH type="full"]257136[/ATTACH] In this one for Threat 3 (upper right) I did remember to note the stats of the dirtbikes and what weapons the riders have. At the table I was able to use the by-the-book Harm ratings for pistols, knives, and hunting rifle. But as with the previous example, I spent most of my prep time here thinking about Countdown Clocks. I like have those fleshed out because it gives the game a sense of inevitable doom and forward momentum. --- Hope these examples are helpful to future people who stumble across this thread, as I did! [/QUOTE]
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