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Help me get excited about 2nd Edition.
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<blockquote data-quote="Remathilis" data-source="post: 729897" data-attributes="member: 7635"><p>I'm playing in a 2nd edition game (blasphemy!) and I'll try to sell you as best I can...</p><p></p><p>1.) Rangers are amazing in 2e. Stealth skills, some minor spells, THE BEST TRACKER IN THE GAME. TWF is useful with longsword/shortsword + high Str. </p><p>2.) Exceptional Strength. Get more for your 18!</p><p>3.) Specialty priests. More flavor for your priest.</p><p>4.) Specialist Wizards with some power! </p><p>5.) Half-Orcs, Barbarians, Monks, Ninjas, Psionics, and Assassins are only one source book away (each). </p><p>6.) Planescape. </p><p>7.) More classic archetypes. No ranger1/rogueX!</p><p>8.) Bards with full wizards spells, bonus NWP's, good weapon selection.</p><p>9.) CORE RULES 2 + EXPANSION.</p><p>10.) Half-elves are amazing.</p><p>11.) Wizard and Priest Spell Comphendiums</p><p>12.) Some of the better kits are fun to play.</p><p>13.) Specialization at level one.</p><p>14.) Multiclassed Mage/Clerics with high level spells.</p><p>15.) Wonderful 2e spells now weakened in 3e. Phantasmal Killer, Horrid Wilting, Find Traps</p><p></p><p>Missing 3e? Want a more 3e feel in 2e? Get these books.</p><p></p><p>* Complete Humanoids Handbook: Half-orcs return in 2e, as well as some other classic monsters.</p><p>* PO: Combat and Tactics: Grapple, Unarmed Strike, Attacks of Oppertunity, and most of the attack options appear hear.</p><p>* Scarlet Brotherhood: Classic Monks and Assassins, 2e style.</p><p>* Complete Barbarians Handbook: Barbarians - rage.</p><p></p><p>If you get a chance, don't miss the following modules: Shattered Circle, Return to Keep of Borderlands, Return to Tomb of Horrors, the Vecna trilogy, Dragon Mountain, Ruins of Undermountain, A Paladin in Hell, and (if in Planescape) Modron March and Dead Gods.</p><p></p><p>And I'm Spent.</p><p></p><p>PS: Check the Sig</p></blockquote><p></p>
[QUOTE="Remathilis, post: 729897, member: 7635"] I'm playing in a 2nd edition game (blasphemy!) and I'll try to sell you as best I can... 1.) Rangers are amazing in 2e. Stealth skills, some minor spells, THE BEST TRACKER IN THE GAME. TWF is useful with longsword/shortsword + high Str. 2.) Exceptional Strength. Get more for your 18! 3.) Specialty priests. More flavor for your priest. 4.) Specialist Wizards with some power! 5.) Half-Orcs, Barbarians, Monks, Ninjas, Psionics, and Assassins are only one source book away (each). 6.) Planescape. 7.) More classic archetypes. No ranger1/rogueX! 8.) Bards with full wizards spells, bonus NWP's, good weapon selection. 9.) CORE RULES 2 + EXPANSION. 10.) Half-elves are amazing. 11.) Wizard and Priest Spell Comphendiums 12.) Some of the better kits are fun to play. 13.) Specialization at level one. 14.) Multiclassed Mage/Clerics with high level spells. 15.) Wonderful 2e spells now weakened in 3e. Phantasmal Killer, Horrid Wilting, Find Traps Missing 3e? Want a more 3e feel in 2e? Get these books. * Complete Humanoids Handbook: Half-orcs return in 2e, as well as some other classic monsters. * PO: Combat and Tactics: Grapple, Unarmed Strike, Attacks of Oppertunity, and most of the attack options appear hear. * Scarlet Brotherhood: Classic Monks and Assassins, 2e style. * Complete Barbarians Handbook: Barbarians - rage. If you get a chance, don't miss the following modules: Shattered Circle, Return to Keep of Borderlands, Return to Tomb of Horrors, the Vecna trilogy, Dragon Mountain, Ruins of Undermountain, A Paladin in Hell, and (if in Planescape) Modron March and Dead Gods. And I'm Spent. PS: Check the Sig [/QUOTE]
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