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Help me "get" Forged in the Dark.
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<blockquote data-quote="Reynard" data-source="post: 8680377" data-attributes="member: 467"><p>I picked up Band of Blades as inspirational reading for my "The Boys meets The Black Company" game, not intending to feel any pull to run it. But I was wrong. As I read through the thing, I find it intriguing and inspiring. But I also know that I don't "get" FitD games. So, I am asking those familiar with and fond of BitD and BoB to help me make sense of the thing.</p><p></p><p>Here's the first rule: no wall of text explanations. I won't read them and they won't help. Rather, I want to ask specific questions and get specific answers, one at a time, at my pace. If I ask a question that needs a very long response, rather than do that, tell me the right question for the first part of that response.</p><p></p><p>So I will start with this:</p><p></p><p>According to the book, the basic mode of play on a mission is:</p><p>GM sets the scene</p><p>Player says what they want to accomplish</p><p>Player says what action they want to use</p><p>GM decides on the position and severity</p><p>Player rolls the action (potentially getting bonus dice)</p><p>The dice tell what kind of success or failure occurs</p><p>The GM determines the consequences based on those results (which the player can buy off with stress)</p><p>Is that about right?</p></blockquote><p></p>
[QUOTE="Reynard, post: 8680377, member: 467"] I picked up Band of Blades as inspirational reading for my "The Boys meets The Black Company" game, not intending to feel any pull to run it. But I was wrong. As I read through the thing, I find it intriguing and inspiring. But I also know that I don't "get" FitD games. So, I am asking those familiar with and fond of BitD and BoB to help me make sense of the thing. Here's the first rule: no wall of text explanations. I won't read them and they won't help. Rather, I want to ask specific questions and get specific answers, one at a time, at my pace. If I ask a question that needs a very long response, rather than do that, tell me the right question for the first part of that response. So I will start with this: According to the book, the basic mode of play on a mission is: GM sets the scene Player says what they want to accomplish Player says what action they want to use GM decides on the position and severity Player rolls the action (potentially getting bonus dice) The dice tell what kind of success or failure occurs The GM determines the consequences based on those results (which the player can buy off with stress) Is that about right? [/QUOTE]
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