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Help me "get" Forged in the Dark.
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<blockquote data-quote="Reynard" data-source="post: 8680543" data-attributes="member: 467"><p>Thanks everyone. </p><p></p><p>I do feel like I am getting a little bit of contradictory advice in that it sounds like like I'm supposed to decide what happens (consequences) at the same time players are (outcomes). Can someone speak to what im mixing up there.</p><p></p><p>Let me give an example of how I think it is supposed to work:</p><p></p><p>Let's say I the mission is to load up on provisions from a village the Legion is passing by/through. The villagers of course don't want to give up their grain and pigs or whatever, so tensions are high. </p><p></p><p>If iwere doing this scene in a trad game, I would establish for myself beforehand that there is a group of tough led by a deserter that are going to resist the Legion stealing their stuff and conscription the able bodied young men.</p><p></p><p>In BoB am I still doing that as part of my scene setting, or am I supposed to invent those sorts of things only in response to actions and roll results. If the former, I am still not sure how the GMs job significantly departs from other ways of playing in which you give players lots of room to choose their goals and approaches.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8680543, member: 467"] Thanks everyone. I do feel like I am getting a little bit of contradictory advice in that it sounds like like I'm supposed to decide what happens (consequences) at the same time players are (outcomes). Can someone speak to what im mixing up there. Let me give an example of how I think it is supposed to work: Let's say I the mission is to load up on provisions from a village the Legion is passing by/through. The villagers of course don't want to give up their grain and pigs or whatever, so tensions are high. If iwere doing this scene in a trad game, I would establish for myself beforehand that there is a group of tough led by a deserter that are going to resist the Legion stealing their stuff and conscription the able bodied young men. In BoB am I still doing that as part of my scene setting, or am I supposed to invent those sorts of things only in response to actions and roll results. If the former, I am still not sure how the GMs job significantly departs from other ways of playing in which you give players lots of room to choose their goals and approaches. [/QUOTE]
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