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Help me "get" Forged in the Dark.
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<blockquote data-quote="hawkeyefan" data-source="post: 8680585" data-attributes="member: 6785785"><p>I think perhaps the confusion is about the goal of an action, compared to the outcome. So any time a player rolls, they should state what they hope to achieve. The GM should make what’s at risk clear. So before a roll is made, we have a good idea of what happens on a Success (the PC achieves their stated goal) and what happens on a Failure (the danger manifests). On a result of 4-5, it’s a Success With Consequence, which means the PC achieves their goal, but also suffers a consequence of some sort. </p><p></p><p></p><p></p><p>I think [USER=7028554]@Grendel_Khan[/USER] offered a good take on this. I’ll add that the answer is both. The players are going to select the mission (and the side mission, if I recall), so the players are going to decide if they’re going to try and requisition from the town, or scout the ravine to see if it’s a shortcut. Whatever mission they choose, there are going to be obstacles in their way. </p><p></p><p>When a mission begins, the GM needs to establish an initial obstacle for the characters to face. If the players decided to requisition goods from the town, the idea that some townsfolk may have a problem with that fits perfectly, so yes, I think you could introduce this as an obstacle. </p><p></p><p>You might consider to establish this in bits and pieces, across a few rolls. So maybe a couple of angry townsfolk mention how angry Hagnar will be when he finds out. You’ve now established a kind of threat, and then you can have Hagnar arrive as a Consequence. Once he arrives, the townsfolk may get bolder. Maybe Hagnar’s just a firebrand type of guy who can whip up a mob. Maybe he’s a deserter and a capable fighter. You can establish these things in play rather than ahead of time, if it makes sense to do so. In this way, you’re starting with just an idea of a threat and then building it up through play. </p><p></p><p>Alternatively, you could just introduce this deserter and his gang as an obstacle to face right away. You just want to make sure that you’re ready to introduce other consequences if needed. I think the Engagement roll and the nature of the mission are big factors here.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8680585, member: 6785785"] I think perhaps the confusion is about the goal of an action, compared to the outcome. So any time a player rolls, they should state what they hope to achieve. The GM should make what’s at risk clear. So before a roll is made, we have a good idea of what happens on a Success (the PC achieves their stated goal) and what happens on a Failure (the danger manifests). On a result of 4-5, it’s a Success With Consequence, which means the PC achieves their goal, but also suffers a consequence of some sort. I think [USER=7028554]@Grendel_Khan[/USER] offered a good take on this. I’ll add that the answer is both. The players are going to select the mission (and the side mission, if I recall), so the players are going to decide if they’re going to try and requisition from the town, or scout the ravine to see if it’s a shortcut. Whatever mission they choose, there are going to be obstacles in their way. When a mission begins, the GM needs to establish an initial obstacle for the characters to face. If the players decided to requisition goods from the town, the idea that some townsfolk may have a problem with that fits perfectly, so yes, I think you could introduce this as an obstacle. You might consider to establish this in bits and pieces, across a few rolls. So maybe a couple of angry townsfolk mention how angry Hagnar will be when he finds out. You’ve now established a kind of threat, and then you can have Hagnar arrive as a Consequence. Once he arrives, the townsfolk may get bolder. Maybe Hagnar’s just a firebrand type of guy who can whip up a mob. Maybe he’s a deserter and a capable fighter. You can establish these things in play rather than ahead of time, if it makes sense to do so. In this way, you’re starting with just an idea of a threat and then building it up through play. Alternatively, you could just introduce this deserter and his gang as an obstacle to face right away. You just want to make sure that you’re ready to introduce other consequences if needed. I think the Engagement roll and the nature of the mission are big factors here. [/QUOTE]
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