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Help me "get" Forged in the Dark.
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<blockquote data-quote="hawkeyefan" data-source="post: 8680611" data-attributes="member: 6785785"><p>I’ve only ever GMed three sessions of Band. My group took a hiatus from our regular game and we tried Band for a few sessions. So my actual hands on experience with it is minimal. It’s come up as a possible game to play in the next campaign of both games I’m in, so I’ve been looking at it again recently. I do like it and I think the changes it makes to the Blades rules are interesting. </p><p></p><p>I do think that two of the key elements of the game are limited choice and hard decisions. I think this is meant to evoke the life if a soldier. You don’t get to decide what you do, you’re ordered to do it. And you need to do it, no matter what.</p><p></p><p>The Legion roles used in the campaign phase help accomplish this without totally removing player input. Now it just limits certain decisions to specific players. It’s an interesting dynamic, and basically replaces the Downtime phase of standard Blades. </p><p></p><p></p><p></p><p>I think Band is less open in that sense. I mean, the game comes with a map and a predetermined goal to return to Skydagger. So it’s got a more specific premise and a more narrow range of choices for the players.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8680611, member: 6785785"] I’ve only ever GMed three sessions of Band. My group took a hiatus from our regular game and we tried Band for a few sessions. So my actual hands on experience with it is minimal. It’s come up as a possible game to play in the next campaign of both games I’m in, so I’ve been looking at it again recently. I do like it and I think the changes it makes to the Blades rules are interesting. I do think that two of the key elements of the game are limited choice and hard decisions. I think this is meant to evoke the life if a soldier. You don’t get to decide what you do, you’re ordered to do it. And you need to do it, no matter what. The Legion roles used in the campaign phase help accomplish this without totally removing player input. Now it just limits certain decisions to specific players. It’s an interesting dynamic, and basically replaces the Downtime phase of standard Blades. I think Band is less open in that sense. I mean, the game comes with a map and a predetermined goal to return to Skydagger. So it’s got a more specific premise and a more narrow range of choices for the players. [/QUOTE]
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