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Help me "get" Forged in the Dark.
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<blockquote data-quote="Ovinomancer" data-source="post: 8680636" data-attributes="member: 16814"><p>Interesting, because there's zero need for that. I mean, the book can't really dictate when you end or start a session. Mission prep takes a few minutes. Roll mission, roll rewards and costs, figure out some obstacles and go. Everything's going to hinge on the Intel questions (if they ask a question, your answer has to have weight, "not important" because of prep isn't kosher), and then the engagement roll, so the level of detail of prep necessarily needs to be very light.</p><p></p><p>I mean, let's say you prep 3 obstacles. A d then, in play, things have taken a hard right turn on the first and make the others make no sense. If you've spent hours on prep, that's now pointless. And that hard right turn will be the default rather than the exception, so detailed prep is largely pointless. You need bullets to inspire, at most, and those need to be in very light pencil.</p><p></p><p>So, between session mission prep may be the suggested session structure, but that's more convenience because there's really not much to prep. The thematic constraints come at the overall structure level, not the prep of the missions.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8680636, member: 16814"] Interesting, because there's zero need for that. I mean, the book can't really dictate when you end or start a session. Mission prep takes a few minutes. Roll mission, roll rewards and costs, figure out some obstacles and go. Everything's going to hinge on the Intel questions (if they ask a question, your answer has to have weight, "not important" because of prep isn't kosher), and then the engagement roll, so the level of detail of prep necessarily needs to be very light. I mean, let's say you prep 3 obstacles. A d then, in play, things have taken a hard right turn on the first and make the others make no sense. If you've spent hours on prep, that's now pointless. And that hard right turn will be the default rather than the exception, so detailed prep is largely pointless. You need bullets to inspire, at most, and those need to be in very light pencil. So, between session mission prep may be the suggested session structure, but that's more convenience because there's really not much to prep. The thematic constraints come at the overall structure level, not the prep of the missions. [/QUOTE]
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