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Help me "get" Forged in the Dark.
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<blockquote data-quote="Fenris-77" data-source="post: 8680654" data-attributes="member: 6993955"><p>The 'lack' of prep in FitD games generally is tough to wrap your noodle around, or at least I found it so initially. You don't and shouldn't prep what might commonly be called 'plot' of course, as that really pushes back against the system in an unhelpful way. However, you could and perhaps should 'prep' in terms of having an idea what objects are in motion in the setting outside the orbit of the players' decision making. Knowing what factions/NPCs/fictional bits might play in to adjudication can help smooth out that process at the table. It's not exactly prep in the traditional sense, but it is certainly something that can be done in between sessions to some degree. I could say the same about possible consequences and intersection between the various clocks that might be in play for the group or individuals in the group as well. Nothing should be decided or set in stone of course, but having some notion of how things <em>could</em> play out is really helpful.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8680654, member: 6993955"] The 'lack' of prep in FitD games generally is tough to wrap your noodle around, or at least I found it so initially. You don't and shouldn't prep what might commonly be called 'plot' of course, as that really pushes back against the system in an unhelpful way. However, you could and perhaps should 'prep' in terms of having an idea what objects are in motion in the setting outside the orbit of the players' decision making. Knowing what factions/NPCs/fictional bits might play in to adjudication can help smooth out that process at the table. It's not exactly prep in the traditional sense, but it is certainly something that can be done in between sessions to some degree. I could say the same about possible consequences and intersection between the various clocks that might be in play for the group or individuals in the group as well. Nothing should be decided or set in stone of course, but having some notion of how things [I]could[/I] play out is really helpful. [/QUOTE]
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