Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me "get" Forged in the Dark.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grendel_Khan" data-source="post: 8680693" data-attributes="member: 7028554"><p>In general, FitD seems to encourage erring toward giving players more information, rather than less. But you could definitely make a clock mysterious—enemies are approaching, or even something bad is going to happen—if you want to keep things mysterious.</p><p></p><p>And yes, you can and absolutely should, in some cases, use clocks as HP, but generally (imo) only for NPCs, groups of NPCs, etc. But in some cases that could apply to a PC too.</p><p></p><p>For example, let's say you want to show that an enemy is a ridiculously adept swordmaster who can block and parry incoming attacks. Maybe you give them a clock for his defenses, and the PCs have to fill it before they can do any damage. But it could refresh at some consistent rate, and/or based on their actions and rolls.</p><p></p><p>But if, say, this swordmaster was on par, skillwise, with a PC, and it was a straightforward duel. Maybe in that case you do two clocks, and do an extended sword fight where it's about whose defenses, endurance, etc. is worn down first, across many rolls and actions. In that case you're basically using clocks as HP for both the PC and NPC, but with a twist—it's not HP, so much as armor (mechanically speaking) that you'd have to get through before the person takes damage, or yields.</p><p></p><p>Clocks are also a great way to give yourself a breather as a GM. Don't know exactly what to do for a consequence? Start a clock, and figure it out in more detail as things develop.</p><p></p><p></p><p>Also, a lot of FitD campaigns mean building up a huge slew of clocks, some for the current session, some for long-term threats or PC projects. Clocks everywhere. They're great.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8680693, member: 7028554"] In general, FitD seems to encourage erring toward giving players more information, rather than less. But you could definitely make a clock mysterious—enemies are approaching, or even something bad is going to happen—if you want to keep things mysterious. And yes, you can and absolutely should, in some cases, use clocks as HP, but generally (imo) only for NPCs, groups of NPCs, etc. But in some cases that could apply to a PC too. For example, let's say you want to show that an enemy is a ridiculously adept swordmaster who can block and parry incoming attacks. Maybe you give them a clock for his defenses, and the PCs have to fill it before they can do any damage. But it could refresh at some consistent rate, and/or based on their actions and rolls. But if, say, this swordmaster was on par, skillwise, with a PC, and it was a straightforward duel. Maybe in that case you do two clocks, and do an extended sword fight where it's about whose defenses, endurance, etc. is worn down first, across many rolls and actions. In that case you're basically using clocks as HP for both the PC and NPC, but with a twist—it's not HP, so much as armor (mechanically speaking) that you'd have to get through before the person takes damage, or yields. Clocks are also a great way to give yourself a breather as a GM. Don't know exactly what to do for a consequence? Start a clock, and figure it out in more detail as things develop. Also, a lot of FitD campaigns mean building up a huge slew of clocks, some for the current session, some for long-term threats or PC projects. Clocks everywhere. They're great. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me "get" Forged in the Dark.
Top