Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me "get" Forged in the Dark.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8680769" data-attributes="member: 16814"><p>So, a clock does some similar things, but it's isn't really analogous to hitpoints. When you tick a clock, something in the fiction has changed that reflects that tick. The clock is a way to help measure and gauge the changes needed to get to a conclusion. In the case of a combatant that maybe has a 4 tick clock to be defeated, when the PCs take an action and succeed, they've said what they're doing. The GM's job is to tick that clock according to the effect (severity in BoB?) and then say how what the PCs did has changed the fiction to show that they've made progress. For example, hypothetically, if a PC leaps at an undead armored enemy and attacks with their sword, and gets a clean success on a normal effect, that's normally going to be 2 ticks on that clock. But you don't do just that, you also describe how that attack has changed the situation -- in this case you could describe how the attack hits on the edge of the breastplate, and snaps the rotten straps there, tearing it loose and opening the target up to a clean blow, you've done that job.</p><p></p><p>Everything changes the fiction. Success changes it. Failure changes it. Clocks are there to provide a pacing mechanism to the changes, so you don't go too far or not far enough.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8680769, member: 16814"] So, a clock does some similar things, but it's isn't really analogous to hitpoints. When you tick a clock, something in the fiction has changed that reflects that tick. The clock is a way to help measure and gauge the changes needed to get to a conclusion. In the case of a combatant that maybe has a 4 tick clock to be defeated, when the PCs take an action and succeed, they've said what they're doing. The GM's job is to tick that clock according to the effect (severity in BoB?) and then say how what the PCs did has changed the fiction to show that they've made progress. For example, hypothetically, if a PC leaps at an undead armored enemy and attacks with their sword, and gets a clean success on a normal effect, that's normally going to be 2 ticks on that clock. But you don't do just that, you also describe how that attack has changed the situation -- in this case you could describe how the attack hits on the edge of the breastplate, and snaps the rotten straps there, tearing it loose and opening the target up to a clean blow, you've done that job. Everything changes the fiction. Success changes it. Failure changes it. Clocks are there to provide a pacing mechanism to the changes, so you don't go too far or not far enough. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me "get" Forged in the Dark.
Top