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Help me "get" Forged in the Dark.
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<blockquote data-quote="Ovinomancer" data-source="post: 8680776" data-attributes="member: 16814"><p>Now what? Well, you've described the situation -- the thugs are not having it and are threatening violence. It's on the PCs, now. They need to do something about this, and that will start the normal loop. If they don't, if they ignore the threat and do something else, you treat this like a failure and pay it off. Maybe a PC decides that they're not going to worry about it and picks up a sack of grain from the cart to carry back. Fine, they do that, but when the turn around, one of the thugs has stepped up and landed a right hook on their face. Take Serious Harm, broken nose. Then you continue the threat -- the other thugs are up now, some grabbing weapons, what do you do. You've paid off your earlier threat that the PC ignored, and reiterated the same threat. Basically, levelling a risky consequence for ignoring a threat is a good call. Only do desperate if the situation is already there -- don't elevate because you think it silly to have ignored a threat, only do it if you've already set up that the situation is that bad. Same with controlled.</p><p></p><p>Sometimes, a player will make a rational choice to ignore one threat, especially if multiple threats are around. They'll eat that consequence to do something they feel is more important. This is part of the hard choices the game generates, and you should make sure you appropriately pay off the threat, but do it in a way that doesn't block the PC's intended other action.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8680776, member: 16814"] Now what? Well, you've described the situation -- the thugs are not having it and are threatening violence. It's on the PCs, now. They need to do something about this, and that will start the normal loop. If they don't, if they ignore the threat and do something else, you treat this like a failure and pay it off. Maybe a PC decides that they're not going to worry about it and picks up a sack of grain from the cart to carry back. Fine, they do that, but when the turn around, one of the thugs has stepped up and landed a right hook on their face. Take Serious Harm, broken nose. Then you continue the threat -- the other thugs are up now, some grabbing weapons, what do you do. You've paid off your earlier threat that the PC ignored, and reiterated the same threat. Basically, levelling a risky consequence for ignoring a threat is a good call. Only do desperate if the situation is already there -- don't elevate because you think it silly to have ignored a threat, only do it if you've already set up that the situation is that bad. Same with controlled. Sometimes, a player will make a rational choice to ignore one threat, especially if multiple threats are around. They'll eat that consequence to do something they feel is more important. This is part of the hard choices the game generates, and you should make sure you appropriately pay off the threat, but do it in a way that doesn't block the PC's intended other action. [/QUOTE]
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