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Help me "get" Forged in the Dark.
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<blockquote data-quote="hawkeyefan" data-source="post: 8681180" data-attributes="member: 6785785"><p>Yeah, it’s more about troupe style play. You may have your favorite specialist that you made, but they’re not going to go on every mission. You'll often be playing another specialist or a soldier. </p><p></p><p>I kind of think of it along the lines of games like Darkest Dungeon where you have a roster of characters and need to rotate them out by mission. </p><p></p><p>When we played, generally each player had a primary character that went on two of the three missions. The other mission they played a soldier or rookie. I wouldn’t say that it lessened the amount of roleplay, really, but it did change it a bit. </p><p></p><p>I think everyone’s favorite character over our few sessions was a Rookie that was played by two different players. Something about having more than one character to play makes players willing to be risky and to inhabit different types of characters, and it was interesting to see.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8681180, member: 6785785"] Yeah, it’s more about troupe style play. You may have your favorite specialist that you made, but they’re not going to go on every mission. You'll often be playing another specialist or a soldier. I kind of think of it along the lines of games like Darkest Dungeon where you have a roster of characters and need to rotate them out by mission. When we played, generally each player had a primary character that went on two of the three missions. The other mission they played a soldier or rookie. I wouldn’t say that it lessened the amount of roleplay, really, but it did change it a bit. I think everyone’s favorite character over our few sessions was a Rookie that was played by two different players. Something about having more than one character to play makes players willing to be risky and to inhabit different types of characters, and it was interesting to see. [/QUOTE]
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