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Help me "get" Forged in the Dark.
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<blockquote data-quote="Reynard" data-source="post: 8681679" data-attributes="member: 467"><p>This is probably one of those times when my personal definiton for a thing doesn't match up with a common definition. Unless I am doinga very directed game (like for a con) "prep" NEVER means "decide what is going to happen" for me. it is just about laying out the situation, so that I have a solid foundation off which to improv coherently.</p><p></p><p>There are 3 starter adventures in the book -- one for each ship. Although "adventure" is probably too strong a word. They are discrete scenarios. Weirdly, the smuggler one at least seems to suggest it should define the campaign going forward for a number of sessions. I don't think I would take that advice. S&V in particular just feels more episodic, with continuity emerging through interactions rather than some "ancient artifact plot."</p></blockquote><p></p>
[QUOTE="Reynard, post: 8681679, member: 467"] This is probably one of those times when my personal definiton for a thing doesn't match up with a common definition. Unless I am doinga very directed game (like for a con) "prep" NEVER means "decide what is going to happen" for me. it is just about laying out the situation, so that I have a solid foundation off which to improv coherently. There are 3 starter adventures in the book -- one for each ship. Although "adventure" is probably too strong a word. They are discrete scenarios. Weirdly, the smuggler one at least seems to suggest it should define the campaign going forward for a number of sessions. I don't think I would take that advice. S&V in particular just feels more episodic, with continuity emerging through interactions rather than some "ancient artifact plot." [/QUOTE]
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