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Help me "get" Forged in the Dark.
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<blockquote data-quote="Ovinomancer" data-source="post: 8682701" data-attributes="member: 16814"><p>I am 100% representing this. I don't understand where you're getting that they wouldn't, except to bring your understanding of how other games work into it. In other words, you're the one bringing in outside assumptions, specifically the one that it is incumbent on the GM to curate the game by adjusting difficulty on the fly to match up to current PC-side resources. I reject this assumption being universal, or being applicable to Blades/S&V in particular.</p><p></p><p>As for working fine with any number of players, I'd absolutely say that once you go past four, the effort necessary on the human components begins to become rapidly unsustainable. This isn't saying anything about the system mechanics, just that it's hard to effectively follow the principles and agendas of play the more you split the necessary attention.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8682701, member: 16814"] I am 100% representing this. I don't understand where you're getting that they wouldn't, except to bring your understanding of how other games work into it. In other words, you're the one bringing in outside assumptions, specifically the one that it is incumbent on the GM to curate the game by adjusting difficulty on the fly to match up to current PC-side resources. I reject this assumption being universal, or being applicable to Blades/S&V in particular. As for working fine with any number of players, I'd absolutely say that once you go past four, the effort necessary on the human components begins to become rapidly unsustainable. This isn't saying anything about the system mechanics, just that it's hard to effectively follow the principles and agendas of play the more you split the necessary attention. [/QUOTE]
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