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Help me "get" Forged in the Dark.
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<blockquote data-quote="pemerton" data-source="post: 8683112" data-attributes="member: 42582"><p>I would add: the difference between <em>framing</em> and <em>resolution</em> is quite important.</p><p></p><p>There's nothing wrong with introducing a scene - <em>You've been watching from your hiding space in the docking bay for over an hour now, and the only crew you've seen come and go are droids - </em>or with making a "soft move" to introduce a rumour or similar information - <em>Everyone you've spoken to says that the Century Bird is crewed entirely by rogue droids</em>. That's part of how you, as GM, provide fictional context for the players to declare their actions.</p><p></p><p>But the GM's "private" or unrevealed conception of the fiction <em>is not a limit on action resolution</em>. Which is key to [USER=40176]@MarkB[/USER]'s point. You can't just say "no" to the sort of thing he describes because, in your mind, there are <em>only</em> droids on board. But of course, if the resolution of the flashback goes poorly (ie bad dice rolls) then you can use your ideas to help flesh out the consequences (eg the human "crew member" with the access card was really a stowaway who had stolen an access card from a worker at a human-staffed maintenance yard, and so using it here and now turns out to have triggered alarms rather than smoothly opening the way in . . .).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8683112, member: 42582"] I would add: the difference between [i]framing[/i] and [i]resolution[/i] is quite important. There's nothing wrong with introducing a scene - [I]You've been watching from your hiding space in the docking bay for over an hour now, and the only crew you've seen come and go are droids - [/I]or with making a "soft move" to introduce a rumour or similar information - [I]Everyone you've spoken to says that the Century Bird is crewed entirely by rogue droids[/I]. That's part of how you, as GM, provide fictional context for the players to declare their actions. But the GM's "private" or unrevealed conception of the fiction [i]is not a limit on action resolution[/i]. Which is key to [USER=40176]@MarkB[/USER]'s point. You can't just say "no" to the sort of thing he describes because, in your mind, there are [i]only[/i] droids on board. But of course, if the resolution of the flashback goes poorly (ie bad dice rolls) then you can use your ideas to help flesh out the consequences (eg the human "crew member" with the access card was really a stowaway who had stolen an access card from a worker at a human-staffed maintenance yard, and so using it here and now turns out to have triggered alarms rather than smoothly opening the way in . . .). [/QUOTE]
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