Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me "get" Forged in the Dark.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8683299" data-attributes="member: 16814"><p>"Fun" is something all play has, really, if it's what people want to play. I think you mean a bit lighter, and I think there that it's more a matter of how you flavor the adversity. I mean, look at the source material for the setting tropes -- the characters there certainly have some serious setbacks and adversity. Firefly is almost exactly what a FitD game is supposed to deliver and the suffering applied to the PCs in that show was certainly coming to a middle. But it's not "maiming, and brutality" it someone that the PCs care about put under serious threat and pressure. So tone is a big deal. Letting off the gas, though, will result in some lackluster outcomes. This is probably the largest single hurdle to overcome as a GM of these games -- you are not neutral, and you are rarely ever the source of good news. Your job is to put these characters through the wringer. You're a fan of the PCs, and that really means wanting to see what they do under pressure. No one is a fan of John McClaine getting donuts and watching TV. They're a fan of John McClaine when he's beaten, bloody, down to his last bullet, and against desperate odds. That's what "be a fan of the PCs" means. It means you want to put them in those moments and see what they do. This not-adversarial-but-source-of-adversity position as the GM is different than how you usually get encouraged to run more Trad games, like 5e. It's a different mindset. </p><p></p><p>This is part of why I say don't worry about PC side things. That's theirs. Your job is to put them in a bad spot, see what develops from there. If they fail, they fail, the game still goes on to seeing what they do about failure. If they get beat up real bad, that's fine, we get to see what they do now. If the stress out, get a trauma (or whatever the specific version of play calls it), and fail, no big, we're here to see what they then do about that.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8683299, member: 16814"] "Fun" is something all play has, really, if it's what people want to play. I think you mean a bit lighter, and I think there that it's more a matter of how you flavor the adversity. I mean, look at the source material for the setting tropes -- the characters there certainly have some serious setbacks and adversity. Firefly is almost exactly what a FitD game is supposed to deliver and the suffering applied to the PCs in that show was certainly coming to a middle. But it's not "maiming, and brutality" it someone that the PCs care about put under serious threat and pressure. So tone is a big deal. Letting off the gas, though, will result in some lackluster outcomes. This is probably the largest single hurdle to overcome as a GM of these games -- you are not neutral, and you are rarely ever the source of good news. Your job is to put these characters through the wringer. You're a fan of the PCs, and that really means wanting to see what they do under pressure. No one is a fan of John McClaine getting donuts and watching TV. They're a fan of John McClaine when he's beaten, bloody, down to his last bullet, and against desperate odds. That's what "be a fan of the PCs" means. It means you want to put them in those moments and see what they do. This not-adversarial-but-source-of-adversity position as the GM is different than how you usually get encouraged to run more Trad games, like 5e. It's a different mindset. This is part of why I say don't worry about PC side things. That's theirs. Your job is to put them in a bad spot, see what develops from there. If they fail, they fail, the game still goes on to seeing what they do about failure. If they get beat up real bad, that's fine, we get to see what they do now. If the stress out, get a trauma (or whatever the specific version of play calls it), and fail, no big, we're here to see what they then do about that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me "get" Forged in the Dark.
Top