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Help me "get" Forged in the Dark.
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<blockquote data-quote="Grendel_Khan" data-source="post: 8683463" data-attributes="member: 7028554"><p>Scum and Villainy suggests up to 20 sessions. My sense is that, because of the faster pace of FitD games in general, and SaV in particular, you might feel like you've gone as far as you want to at that point. There's so much more total narrative per session, and you might actually feel like you need a break from FitD anyway. It really can be a bit of a sprint, but a rewarding one.</p><p></p><p>But I also think a 12 to 20 session campaign of FitD (maybe setting aside BitD, which is a little different) lets you do a narrative that has something like a definitive ending. You've mentioned a Boys-like hack—I recommended FitD for that when you first posted about it, and I still think it's a great idea—and that seems like a campaign that should absolutely not be open-ended. Also, I forget if this has come up already, but in FitD you tend to rack up Traumas over time, and at four your PC is out of the game. To me that's a good overall indicator that, one way or another, the story is coming to a close.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8683463, member: 7028554"] Scum and Villainy suggests up to 20 sessions. My sense is that, because of the faster pace of FitD games in general, and SaV in particular, you might feel like you've gone as far as you want to at that point. There's so much more total narrative per session, and you might actually feel like you need a break from FitD anyway. It really can be a bit of a sprint, but a rewarding one. But I also think a 12 to 20 session campaign of FitD (maybe setting aside BitD, which is a little different) lets you do a narrative that has something like a definitive ending. You've mentioned a Boys-like hack—I recommended FitD for that when you first posted about it, and I still think it's a great idea—and that seems like a campaign that should absolutely not be open-ended. Also, I forget if this has come up already, but in FitD you tend to rack up Traumas over time, and at four your PC is out of the game. To me that's a good overall indicator that, one way or another, the story is coming to a close. [/QUOTE]
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