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Help me "get" Forged in the Dark.
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<blockquote data-quote="Grendel_Khan" data-source="post: 8683507" data-attributes="member: 7028554"><p>[USER=467]@Reynard[/USER] Echoing others that five is a lot, but I think one way of handling it is to do what other games/systems passively discourage—split the party, often and aggressively. FitD and PbtA both excel at that, since resolution is fast, including and especially for combat, and by constantly switching back and forth you can give yourself time to think about consequences (someone rolls, you see the result, you cut to the other half of the team, resolve their actions, cut back with the consequence, see how they react, then back to the others). I actually think FitD can be a little more complicated when PCs <em>don't</em> ever split up. If you establish in a session zero or intro that the players can lean on tropes from movies and TV, including splitting up for tactical or dramatic reasons (after all, even in The Boys how often are they all in one place?) I think that should help.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8683507, member: 7028554"] [USER=467]@Reynard[/USER] Echoing others that five is a lot, but I think one way of handling it is to do what other games/systems passively discourage—split the party, often and aggressively. FitD and PbtA both excel at that, since resolution is fast, including and especially for combat, and by constantly switching back and forth you can give yourself time to think about consequences (someone rolls, you see the result, you cut to the other half of the team, resolve their actions, cut back with the consequence, see how they react, then back to the others). I actually think FitD can be a little more complicated when PCs [I]don't[/I] ever split up. If you establish in a session zero or intro that the players can lean on tropes from movies and TV, including splitting up for tactical or dramatic reasons (after all, even in The Boys how often are they all in one place?) I think that should help. [/QUOTE]
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