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General Tabletop Discussion
*TTRPGs General
Help Me Get Out of the DM Mentality
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<blockquote data-quote="filthgrinder" data-source="post: 5343934" data-attributes="member: 64984"><p>This is where you can help out the most. Try and help steer the group to be more in line with the adventure and the system. Help the group adapt to the play style of the adventure and the new DM. Hell, you might find out that your group has a different play style and dynamic with a different DM at the helm. Always remember that there are multiple ways to play the game, so instead of taking the stand, "oh, thats not how I'd do it", just relax and have fun with the new way. </p><p></p><p>I'm usually behind the screen, but I LOVE the chance to get out in front and just see how someone else DMs. Thats an infinitely valuable learning technique to get better. Just seeing how someone else runs things, and being open to it, can just sow seeds in your mind and spark some new ideas.</p><p></p><p>The main thing to remember is to be open and cool. Always try to have fun and always try to help things along. Everything that your players do to you to annoy you, DONT do it them. Even jokingly. Try to be a cool, great player. Even if the new DM sets a really obvious trap/plot device, go for it. When you run an adventure and you go, "arr! I really wish my players would do X, but they always seem to do Y", go and do X! (Example, my players are always greed, self centered dickish heroes. When I'm a player, I tend towards a good aligned true-blue "hero") Always keep an eye out for spots where you can help the adventure along where its struggling and help out.</p><p></p><p>Stay positive, be open, relax, and be cool.</p></blockquote><p></p>
[QUOTE="filthgrinder, post: 5343934, member: 64984"] This is where you can help out the most. Try and help steer the group to be more in line with the adventure and the system. Help the group adapt to the play style of the adventure and the new DM. Hell, you might find out that your group has a different play style and dynamic with a different DM at the helm. Always remember that there are multiple ways to play the game, so instead of taking the stand, "oh, thats not how I'd do it", just relax and have fun with the new way. I'm usually behind the screen, but I LOVE the chance to get out in front and just see how someone else DMs. Thats an infinitely valuable learning technique to get better. Just seeing how someone else runs things, and being open to it, can just sow seeds in your mind and spark some new ideas. The main thing to remember is to be open and cool. Always try to have fun and always try to help things along. Everything that your players do to you to annoy you, DONT do it them. Even jokingly. Try to be a cool, great player. Even if the new DM sets a really obvious trap/plot device, go for it. When you run an adventure and you go, "arr! I really wish my players would do X, but they always seem to do Y", go and do X! (Example, my players are always greed, self centered dickish heroes. When I'm a player, I tend towards a good aligned true-blue "hero") Always keep an eye out for spots where you can help the adventure along where its struggling and help out. Stay positive, be open, relax, and be cool. [/QUOTE]
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Help Me Get Out of the DM Mentality
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