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Help me get WOTC to release Siege of Gardmore Abbey Publicly
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<blockquote data-quote="Alphastream" data-source="post: 6212435" data-attributes="member: 11365"><p>The early adventures were being written at a time when the RPG community was a lot like a moderately extended small clubhouse. Running adventures for one another was a normal part of things, but selling them was not. Then other companies started to create scenarios... and that's when they turned to publishing those convention scenarios. Those adventures then lived on store shelves for decades. </p><p></p><p>That isn't a good comparison to today's situation. There are both good and bad reasons for why DnD hasn't turned convention materials into printed ones. On the bad side, there have been times (3-8 year stints, several times), where it seems both TSR and WotC have felt that the RPGA was inferior, a cost, or gave content away (eroding profit/revenue). I think in most cases it has simply been too distracting and required resources they didn't have to figure out the good stuff and bring it up to snuff. For example, the Ashes of Athas stuff is an incredible word count total for the campaign. Reviewing that would have been a lot of work and pulled talent away from other projects. I can understand why it didn't happen, even if it would have been nice to see.</p><p></p><p>On the plus side, I think the public has been vocal enough about seeing certain work as worthy of publishing (such as Gardmore or Encounters seasons). Wizards has come to support that, though what we are seeing is them publishing the work they have commissioned. They aren't republishing 'RPGA' stuff, such as LFR. I think that may be a reasonable model. Hopefully, they are going to start including this in the design for teams; a gameday or convention one-shot would be planned from the start to later be available as a printed product. This could really create some exciting possibilities... I can imagine some great Gen Con Open adventures that gamers would love to both play at a con and own for home play!</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6212435, member: 11365"] The early adventures were being written at a time when the RPG community was a lot like a moderately extended small clubhouse. Running adventures for one another was a normal part of things, but selling them was not. Then other companies started to create scenarios... and that's when they turned to publishing those convention scenarios. Those adventures then lived on store shelves for decades. That isn't a good comparison to today's situation. There are both good and bad reasons for why DnD hasn't turned convention materials into printed ones. On the bad side, there have been times (3-8 year stints, several times), where it seems both TSR and WotC have felt that the RPGA was inferior, a cost, or gave content away (eroding profit/revenue). I think in most cases it has simply been too distracting and required resources they didn't have to figure out the good stuff and bring it up to snuff. For example, the Ashes of Athas stuff is an incredible word count total for the campaign. Reviewing that would have been a lot of work and pulled talent away from other projects. I can understand why it didn't happen, even if it would have been nice to see. On the plus side, I think the public has been vocal enough about seeing certain work as worthy of publishing (such as Gardmore or Encounters seasons). Wizards has come to support that, though what we are seeing is them publishing the work they have commissioned. They aren't republishing 'RPGA' stuff, such as LFR. I think that may be a reasonable model. Hopefully, they are going to start including this in the design for teams; a gameday or convention one-shot would be planned from the start to later be available as a printed product. This could really create some exciting possibilities... I can imagine some great Gen Con Open adventures that gamers would love to both play at a con and own for home play! [/QUOTE]
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