Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Me Hate Monks (Less Than I Currently Do)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9545679" data-attributes="member: 6790260"><p>I recently finished <em>Phandelver and Below</em> with Hussar and his gaming group. One of the characters in that game was Henrietta Hogsplitter (whom my character always called "Lady Hogsplitter"). She was mechanically a monk, but nothing about her was <em>monastic</em>.</p><p></p><p>Instead, her Ki points were "Spryness"--basically, an old, retired adventurer having <em>just</em> enough juice in the tank most days to show off a little of the skills she <em>used</em> to be able to do anytime. Any of the things spending Ki would do, it was her basically pushing past the limits of an aging body to still "fight with the best of 'em!" And I loved it!</p><p></p><p>I don't know if this, on its own, will rehabilitate the Monk for you. But that's part of the idea. Monks don't necessarily need to belong to a "monastic order" per se, though if you like the idea you've got, obviously run with it--that's always a better starting point than not.</p><p></p><p>For my own game, we don't have any "monks" (Dungeon World does not have a "monk" playbook by default), but I have options if I ever had a player that wanted to play one. For example:</p><ul> <li data-xf-list-type="ul">Just this past session, we established that there are underground prizefighting games, sort of a greymarket kind of thing where it isn't outright <em>illegal,</em> but whether it's truly <em>legal</em> is not clear, and plenty of Suspicious Activities occur at the margins. That'd be a great opportunity for "monk" skills that have nothing to do with monasticism, but rather with a sustained MMA-style tradition of pugilism.</li> <li data-xf-list-type="ul">Both the Safiqi priesthood and the Raven-Shadow assassin cult are known to wear "practical" uniforms, and the latter specifically learn skills befitting assassins, while the former have a SCARY but overall positive "internal police" force that knows how to, as Terry Pratchett would put it, "inhume" people if necessary to protect the world. Both sides could be "monastic" traditions.</li> <li data-xf-list-type="ul">Travellers from the distant land of Yuxia, the Jade Home, could be standard Shaolin Kung Fu style monks.</li> <li data-xf-list-type="ul">The Nomad tribes (<em>not</em> barbarians, neither as a character class nor as a rude caricature of foreigners) are known to have existed for a long, long time despite living a hardscrabble life at the edges of society. Monk-like combat skills could be very fitting, especially if you tweak "monk weapons" to include things like spears, shortbows, and handaxes.</li> <li data-xf-list-type="ul">I could take some inspiration from Sherlock Holmes and his "baritsu" (likely an accidental corruption of "bartitsu" by Sir Doyle), as "gentleperson adventurer" is something long-established as a valid career choice (albeit somewhat disreputable until the past few years), and a "genteel" fighting art that de-emphasizes lethal violence while still being quite effective for self-defense and lockdowns would fit well.</li> </ul><p>And this sort of characterizes how I approach integration of player ideas into my game. While it may not necessarily be the case that an idea works exactly as-is, no modifications (though it could here, via Yuxia), I put in the work to ensure I don't get painted into a corner. This helps a ton for meeting players halfway and helping them realize their vision in a productive way.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9545679, member: 6790260"] I recently finished [I]Phandelver and Below[/I] with Hussar and his gaming group. One of the characters in that game was Henrietta Hogsplitter (whom my character always called "Lady Hogsplitter"). She was mechanically a monk, but nothing about her was [I]monastic[/I]. Instead, her Ki points were "Spryness"--basically, an old, retired adventurer having [I]just[/I] enough juice in the tank most days to show off a little of the skills she [I]used[/I] to be able to do anytime. Any of the things spending Ki would do, it was her basically pushing past the limits of an aging body to still "fight with the best of 'em!" And I loved it! I don't know if this, on its own, will rehabilitate the Monk for you. But that's part of the idea. Monks don't necessarily need to belong to a "monastic order" per se, though if you like the idea you've got, obviously run with it--that's always a better starting point than not. For my own game, we don't have any "monks" (Dungeon World does not have a "monk" playbook by default), but I have options if I ever had a player that wanted to play one. For example: [LIST] [*]Just this past session, we established that there are underground prizefighting games, sort of a greymarket kind of thing where it isn't outright [I]illegal,[/I] but whether it's truly [I]legal[/I] is not clear, and plenty of Suspicious Activities occur at the margins. That'd be a great opportunity for "monk" skills that have nothing to do with monasticism, but rather with a sustained MMA-style tradition of pugilism. [*]Both the Safiqi priesthood and the Raven-Shadow assassin cult are known to wear "practical" uniforms, and the latter specifically learn skills befitting assassins, while the former have a SCARY but overall positive "internal police" force that knows how to, as Terry Pratchett would put it, "inhume" people if necessary to protect the world. Both sides could be "monastic" traditions. [*]Travellers from the distant land of Yuxia, the Jade Home, could be standard Shaolin Kung Fu style monks. [*]The Nomad tribes ([I]not[/I] barbarians, neither as a character class nor as a rude caricature of foreigners) are known to have existed for a long, long time despite living a hardscrabble life at the edges of society. Monk-like combat skills could be very fitting, especially if you tweak "monk weapons" to include things like spears, shortbows, and handaxes. [*]I could take some inspiration from Sherlock Holmes and his "baritsu" (likely an accidental corruption of "bartitsu" by Sir Doyle), as "gentleperson adventurer" is something long-established as a valid career choice (albeit somewhat disreputable until the past few years), and a "genteel" fighting art that de-emphasizes lethal violence while still being quite effective for self-defense and lockdowns would fit well. [/LIST] And this sort of characterizes how I approach integration of player ideas into my game. While it may not necessarily be the case that an idea works exactly as-is, no modifications (though it could here, via Yuxia), I put in the work to ensure I don't get painted into a corner. This helps a ton for meeting players halfway and helping them realize their vision in a productive way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Me Hate Monks (Less Than I Currently Do)
Top